Firstly, I must apologise if I got anybodies hope up for a discussion of an instruction manual but I'm talking about different manuals. The skill Manuals.
Throughout the course of the game you can get seven of them they are:
Elite, Duel (Charge if you will...), Ambush, Wrath, Continue, Awareness, Sun Hit and Moon Hit.
I know I just wrote down 8 but I'll get to it...
Let me explain where to get the manuals first (thanks to
The location guide of serenes forest):
*Elite. Village in chapter 6 (Condition: Bowy escaped in Ch 4x)
*Wrath. Chest in Chapter 8 Gaiden
*Ambush. Enemy in Chapter 12 (Colho?)
*Duel. Chest in Chapter 12x
*Sun Hit. Eyrios is carrying this in 16A
*Moon Hit. An enemy Swordmaster has this in 16B
*Awareness. Steal from Conomore on 16A
*Continue. Enemy in Chapter 18 (Gatsuf?)
Now you see why it is only possible to get 7 despite there being 8...
I swear B route can get Awareness but I've forgotten how...any ideas?As for how I use them I tend to go with a chaotic approach of doing what I feel like but there is some simple logic I use to help make decisions:
*Duel is an odd one. To get maximum use out of it give it to one with high HP and attack speed but in doing so the unit becomes frail in the enemy phase due to activation occurring in the enemy phase. Though the activation does mean that it will stop if you get lower HP than enemies (and/or they are faster).
*Wrath. Wait, does this override counter critical of zero or not? Typically front line fighter gets this to take advantage in enemy phase. Though that can be a bad thing of killing more than you can chew and so having multiple enemies attack you leading to death...
*Ambush seems to effect Wraths activation but I've never found it too hany. It just ends up hoping for a lucky critical or an enemy starting on low health to see any different outcome (and therfore purpose) to without it.
*Elite. Usually I save this for mid-game so I can see anybody is lagging behind or just give it to Linoain. Early-game could be handy though (if you want to try and build one unit up). And one last point. I try to make it a non-sword user if I've still got the elite sword banging about (as they could use that).
*Awareness and Continue are two I find hard to a use. Awareness I've never seen much use for except in specific situations...similar for continue really. Its nice to have (combining it with ambush and it activating may be another way to change an outcome of without ambush...), though its the most common skill out there for the playable side (with 9 playable characters starting with it...though three of those have it as a class skill and another promotes into a class that has it) but it is still 20% max chance of attacking again.
*Sun Hit/Moon Hit. I really love the concept of Moon Hit being used by a mage but in reality a physical unit is probably better though. Sun Hit is physical unit and front line all the way.
How do other people use them perhaps you sell them(8000 Gold is quite a bit) to buy something from a shop or you have calculated plans as to who should get what scroll.