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Neo Juste Belmont
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« Reply #140 on: May 18, 2008, 08:43:44 PM » |
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Just incredible. This is one reason why I suddenly came back here.
Speaking of that... has there been a fix about the battle text? I mean, I don't mind it, but it would be nice to have it fixed rather than having garbled messages...
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VincentASM is too important to have a messed up name
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« Reply #141 on: May 19, 2008, 05:20:43 AM » |
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Would you look for a game to do on your own or would you think of helping another person out with a game? I'm sure there are a lot of projects with people who need translators in the help wanted page at romhacking. Probably helping someone else. I know how to do basic rom hacking, but that doesn't really cut it for complicated translations. Anyway, I'll probably look around later. I'm not in any hurry right now ^^;;; I don't know if this was mentioned, but when you recruit Abel with Marth in book 2 that bit of text wasn't translated. That was the only thing I noticed, besides opening movie and the occasional text run off in chapter titles. Strange, I knew about that, although I thought that was fixed. RPGuy knows better than me though (assuming it's not an outdated patch being used). Speaking of that... has there been a fix about the battle text? I mean, I don't mind it, but it would be nice to have it fixed rather than having garbled messages... I think it depends on your emulator. Different emulators seem to run the codes slightly different. I can't remember which one is perfect for playing this game/patch though (Snes9x and BSNES come to mind, but I haven't actually tried them).
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RPGuy96
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« Reply #142 on: May 20, 2008, 02:17:36 PM » |
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I don't know if this was mentioned, but when you recruit Abel with Marth in book 2 that bit of text wasn't translated. That was the only thing I noticed, besides opening movie and the occasional text run off in chapter titles. I, too, thought that was fixed. But you're right, it isn't, the pointer goes somewhere absurd. I'm not sure how that got generated, but I'll look into it. 1 Inserting 199 at 3254cc 2 Writing text at 3254cc...270 bytes written! 3 Inserting 200 at 32573c 4 Writing text at 32573c...1b2 bytes written! 5 Inserting 202 at 3258ee 6 Writing text at 3258ee...374 bytes written! 7 Inserting 203 at 325c62
Well that's probably not good, considering Marth/Abel is pointer 201. 1 [control: 0085020085030000] 2 [end] [META: conversation = 201] 3 [META: Text at 085325] 4 [control: 00880000894c8000920100849007]
That explains that. [end] and the start of the next conversation should be on separate lines. I'll have a fix up shortly. Okay, it's up. Woo.
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« Last Edit: May 20, 2008, 02:54:52 PM by RPGuy96 »
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Mustache...and green...
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KiddoCabbusses
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« Reply #143 on: May 22, 2008, 11:08:07 AM » |
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Good job.
I didn't notice that at first because I recruited Abel with Est - that dialog seemed fine last I checked it. Hrm.
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VincentASM is too important to have a messed up name
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« Reply #144 on: June 10, 2008, 07:29:18 AM » |
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Finally got around to restarting the script revisions~ Here's my latest version (not meant to be inserted) - LinkI should have acknowledged all the points that Devon_v and KiddoCabbusses brought. There are still some dialogue that I haven't completely changed yet, eg. Garnef's Book 1 death quote (indicated by ## after the lines). I also changed some other parts, with the not-so-sure ones similarly indicated. I'll probably go through the script properly sometime soon (I just skimmed through it for now, not counting the corrections that were brought up). Also, do we have working colon (:), semi-colon (;), hyphen (-) and loveheart (<3) symbols? XD
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RPGuy96
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« Reply #145 on: June 10, 2008, 01:30:17 PM » |
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Semicolon yes, the others no, but I can add them easily enough if you want them.
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Mustache...and green...
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Marco
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« Reply #146 on: June 10, 2008, 01:42:09 PM » |
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Well, I got a problem. I don't know if it was already addressed so I'll put it here.  As you can see, the terrain window is just messed up. I'm sure my patch isn't outdated, and everything else works fine. I used both the Snes9x and the ZNES at their latest versions, and I get the same effect. What seems weird is that the terrain window was just fine in one of the earlier versions of the patch.
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RPGuy96
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« Reply #147 on: June 10, 2008, 03:45:22 PM » |
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Well, that's a new one, and something I can't seem to duplicate. Hmm.
You mentioned that you were previously using an earlier version of the patch; did you by chance load a savestate from the older version of the patch into a rom patched with the new one? Because if the game already had the pointer locations stored in memory they might point to different places in a newer version and display garbage. That's the only thing I can come up with off the top of my head, and could be fixed by making a "hard" save as opposed to a savestate, resetting, and loading the save.
If that isn't the situation I'm temporarily stumped. Which version of the rom do you have, 1.0 or 1.1?
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Mustache...and green...
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Shrodu
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« Reply #148 on: June 10, 2008, 04:07:07 PM » |
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Wow! You mean this is 100% Translated?
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Marco
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« Reply #149 on: June 10, 2008, 04:41:27 PM » |
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Well, that's a new one, and something I can't seem to duplicate. Hmm.
You mentioned that you were previously using an earlier version of the patch; did you by chance load a savestate from the older version of the patch into a rom patched with the new one? Because if the game already had the pointer locations stored in memory they might point to different places in a newer version and display garbage. That's the only thing I can come up with off the top of my head, and could be fixed by making a "hard" save as opposed to a savestate, resetting, and loading the save.
If that isn't the situation I'm temporarily stumped. Which version of the rom do you have, 1.0 or 1.1?
I'm using 1.0. And I figured out the problem.  I took your method into consideration and tried it, but that didn't work, so I reassured myself by getting a new ROM and reapplying the patch. Look like that did the trick. I assume when I downloaded the updated patch, when I applied it to an already-patched ROM the files must've collided and that mess came up, but I got it to work clearly now.
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RPGuy96
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« Reply #150 on: June 10, 2008, 07:28:24 PM » |
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Oh, yeah, double patching screws stuff up. I'd suggest soft patching (just name the ips and the smc the same thing), modern emulators can deal with that and then you should be able to swap out patches easily.
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Mustache...and green...
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Shrodu
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« Reply #151 on: June 13, 2008, 10:14:21 AM » |
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WOW! YOU ROCK, RPGUY96 
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alexander_13
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« Reply #152 on: June 15, 2008, 12:45:00 PM » |
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thanks a lot rpguy96 great patch and i wonder is this game going to be a remake for ds? i read in some webpage
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alexander_13
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« Reply #154 on: June 15, 2008, 01:51:46 PM » |
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I read in some webpage that this game is going to be new for ds and i wanted to know if that is true the title is New Dark Dragon and Sword of Light
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« Last Edit: June 15, 2008, 01:53:19 PM by alexander_13 »
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Charliecane
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« Reply #155 on: June 15, 2008, 02:56:18 PM » |
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The upcoming Fire Emblem for the DS is going to be a remake of the very first Fire Emblem. It is not a remake of this one.
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Superbus will scold you if you don't read the rule and she or another admin will burn you to crisp if you break one. T is for trash.
As in Rebecca. you can read me like a book... you know I'm consider bisexual polygamy Previously known as Musashi.
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alexander_13
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« Reply #156 on: June 16, 2008, 05:15:09 AM » |
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I see so only the remake of book 1 thanks a lot
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VincentASM is too important to have a messed up name
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« Reply #157 on: June 19, 2008, 12:50:39 PM » |
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Whew, finished completing another script revision. Credits should be given to Devon_v and KiddoCabbusses for helping with it. Chapter IntroductionsChapter dialogueJust a few notes: The colon (:), semi-colon (;), hyphen (-) and loveheart (<3) symbols are all used. The loveheart symbol that I used is literally "<3". I also changed the Book 2 scrolling introduction a little. IIRC I only replaced one word, but I can't remember (destroyed -> ruined). Oh, I added a comma somewhere as well XD Also, an important one: This is likely going to be the final major script revision. Not counting typos, grammatical issues, minor issues and stuff like that. I understand the script is far from perfect, but this is probably as good as it's going to get, barring a complete rewrite (the chapter intros could do with that though). This is my first real translation project, after all ^^;;; (Besides I have other projects to get started on, and there's the FE1 DS remake and the possibility of a FE3 DS remake.)
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KiddoCabbusses
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« Reply #158 on: June 20, 2008, 05:42:34 PM » |
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Hm..
Ah, I just noted something now, actually.
The heart I wanted was the one I heard was in the Julian/Ricardo convo in book 2. It appears in that script as a solid black heart (Even though it does not appear in the actual game translation.)
I'd go back and do the adjustments for that, but I'm kinda busy at the moment.
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VincentASM is too important to have a messed up name
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« Reply #159 on: June 21, 2008, 05:48:18 AM » |
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I think I know what you mean.
I want that heart as well. The only problem is that I don't think the current script inserter has it implemented (I'm not completely sure, but I didn't see any hearts when I was testing the patch) ^^;;;
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