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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: What could I be doing wrong? or Same difficulty as FE7?!  (Read 3953 times)
Lord Kratos



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« Reply #20 on: April 10, 2008, 12:27:00 PM »

Plus if she retreats she just wasted a turn of combat/healing in the actual battle, which could be seen as a loss of experience.
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« Reply #21 on: April 10, 2008, 01:11:03 PM »

Don't most people tend to eliminate most enemies before arena-abusing?

Of course, that just makes losing a unit in the arena even more painful...
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« Reply #22 on: April 10, 2008, 06:18:27 PM »

Actually, she doesn't dodge all that much, and especially not at the start. In fact, few units can dodge very effectively in this game since dodge is speed + luck while accuracy is weapon hit + skillx2.

Retreating isn't as easy as you say it is, either... Battles must last a single round before you can quit, and if she can die in one hit from the enemy, you're either going to have to get lucky and have her dodge or sit and watch her get killed before you can do anything.

Weird. She was easily dodging at least one attack every battle in the arena when I played her. I was using savestates at that point, as playing the previous mission nine times had really frustrated me, but I thought that you could mash B if you didn't like the matchup and just forfeit the wager.

You're absolutely correct about the data. I must have been seeing a lot of axe fighters in the arena. They aren't that accurate to begin with, and their hit rate ends up around 60% once her dodge is factored in.

Is there any point to the arena in a legitimate play session then? I only used it to level low level characters, as I found that any promoted character seems to pull invincible Armours, dragons, and enemies with Silver weapons that are just completely unbeatable.
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Celice
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« Reply #23 on: April 11, 2008, 03:13:34 PM »

To me, the arena was unusable for training much of anything--its enemy roster was far too random.  Let alone the fact that it didn't make sense, what with random dragons coming at you D:
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ShinQuickMan



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« Reply #24 on: April 12, 2008, 08:27:09 AM »

 Well, if we're talking about the arena now there's some things I'd like to point out...
 
 The arena really isn't as random as people say. The enemy's statistics in the arena are directly affecterd by the statistics of the character you're using. From what I noticed, your character's strength increases the enemy's skill, defense increases speed, skill increases defense, and speed increases strength. Also, the enemy's  HP and the weapon they're using depends on the character's level

 As for what enemy you fight, well, that depends on the character's class and what you're wagering for. The amount that you wager depends on the fucking dickheaded arena master. In general, lower wages allow you to fight weaker enemies, while higher wages make you fight stronger ones. You could control the wager by stepping in and out of the arena and seeing how much the fucking dickheaded arena master is willing to bet (note that you could repeat this without wasting a turn).
I'll probably make a list and formula for this sometime...

 ...so if there's anything to learn from all this, it's that lower level characters are going to have a much easier time in the arena compared to higher level characters, since the enemies would have much less HP and crappier weapons. Also, make sure to make low bets if you want your characters to have a higher survival rate...
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« Reply #25 on: April 16, 2008, 02:55:40 PM »

Well, if we're talking about the arena now there's some things I'd like to point out...
 
 The arena really isn't as random as people say. The enemy's statistics in the arena are directly affecterd by the statistics of the character you're using. From what I noticed, your character's strength increases the enemy's skill, defense increases speed, skill increases defense, and speed increases strength. Also, the enemy's  HP and the weapon they're using depends on the character's level

 As for what enemy you fight, well, that depends on the character's class and what you're wagering for. The amount that you wager depends on the fucking dickheaded arena master. In general, lower wages allow you to fight weaker enemies, while higher wages make you fight stronger ones. You could control the wager by stepping in and out of the arena and seeing how much the fucking dickheaded arena master is willing to bet (note that you could repeat this without wasting a turn).
I'll probably make a list and formula for this sometime...

 ...so if there's anything to learn from all this, it's that lower level characters are going to have a much easier time in the arena compared to higher level characters, since the enemies would have much less HP and crappier weapons. Also, make sure to make low bets if you want your characters to have a higher survival rate...


Just a random bit to add to this, but whether a unit is mounted or not also effects what enemies you fight. (This is useful for the promoted units, where you can un-mount them and the arena seems to treat them like un-promoted units - so no blasted Dragons.)

(This comes from a savestate-arena abuser BTW.)
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Devon_v
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« Reply #26 on: April 17, 2008, 06:01:36 PM »

Retreating isn't as easy as you say it is, either... Battles must last a single round before you can quit, and if she can die in one hit from the enemy, you're either going to have to get lucky and have her dodge or sit and watch her get killed before you can do anything.

I was playing Book 2 this afternoon, and I came upon an arena and I tried this again. As soon as you see the enemy, but before the window pops up with "Round 1", if you mash B you can abort without an attack being made. I thought I remembered doing so.

So Linda can be power-leveled, even in a legit session.
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Ayanami



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« Reply #27 on: April 18, 2008, 02:13:36 AM »

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(Devon_v)Normally that's true, but Linda is an exception. She is very fast, so she dodges a lot, and she always gets two attacks and for some reason has Thunder as her arena spell. (Everyone else seems to get their worst possible weapon) She also starts on level 5 I think.

Just avoid the large wagers and she should be fine. If it's 1080 gold, it's likely to be a hero or a dragon, but if it's a wager for 640 gold, it'll probably be a pirate or a soldier. Most low level arena opponents have no resistance, so Linda can do around 20 damage a round to them, and will kill them outright if she criticals. As long as she dodges the first enemy attack, she should win, and she'll level quickly. If she gets hit, or if it's an axe wielder who can take her out in one shot, retreat. She's especially good against the armours, as most characters can't touch them in the arena, but she'll take them down with ease.

Just a thought, and not really necessary. Doga and your choice of Merc can handle things far better than any mage. My Doga now has 18 defence and 7 resistance and can wade into Dark Knights alone and win (With the occasional Reblow).

For starters Linda can only stand a chance in the arena against the Brigands and that against every other foe, you will be forced to retreat from the match. Meaning that you do not want to wager over 750G. Besides she does not need the arena anyway, she can level just fine without it, it's just a simple thing to do just weaken the foes and have Linda finish them off.

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(ShinQuickMan)You could control the wager by stepping in and out of the arena and seeing how much the fucking dickheaded arena master is willing to bet (note that you could repeat this without wasting a turn).

You could do that, but sometimes it can take awhile for the bet that you want to come and that doing this is also going to bore you to tears.

-----

There is one tip that I would like to add and that is.....that you must not arena abuse in this game as without the Light and Star Orbs, the growths are crap in it otherwise. The reason why that the growths are crap in it is because so that the enemies can outclass you in the arena and that without good stat gains, like say 3 every level gain, the enemies are going to outclass you and that this iwll stop you from gaining any more gold with that character, that is why that it is bestest to do this with the Light+Star Orbs and that with Prepromos. The Light Orb is needed to neglate criticals as you can even battle the most dangerous enemies in it such as the Torron mages that the arena sends at you and that with the Star Orb, it will up the growths of each to 30%, yes even Mag Def. As by doing this is a great way to grow some permenent Mag Def. And for those that are planning on using Linda in the arena, you will want to consider putting her by Maric to increase her Avoid and Crit by 10.
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« Reply #28 on: April 18, 2008, 11:07:42 AM »

I was playing Book 2 this afternoon, and I came upon an arena and I tried this again. As soon as you see the enemy, but before the window pops up with "Round 1", if you mash B you can abort without an attack being made. I thought I remembered doing so.

So Linda can be power-leveled, even in a legit session.
Even so, just like arena abusing in later games, it still takes a lot of time and effort to get anywhere useful.
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« Reply #29 on: April 19, 2008, 11:00:04 AM »

Yeah, I think the point is that I shouldnt be arena-ing much, which I figured. So sofar the playthroughs been ok, Im about to start the chapter 4. I hear that some people argue Roshe as the best socialknight/paladin in Book 1. how so? Im probably going to have 2 main socials, so I need to pick between him, Hardan, kain, and abel.

Also, that Devil Axe. Im onl seeing its high attack as the one good thing, negated by low accuracy, high weight, and the ability to hurt you. Sell?
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« Reply #30 on: April 19, 2008, 12:03:52 PM »

Any of the four Social Knights you mentioned are serviceable.  The only real downside to Roshe is that's he comes underlevelled compared to Kain/Abel (if you've been using them) and Hardin, but that's not insurmountable.  (Sort of the same deal as with Raddy and Oguma/Navarre).
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Lord Kratos



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« Reply #31 on: April 19, 2008, 12:11:17 PM »

Well, Roshe starts off slightly weaker than the other 3, and by lategame, his defense win is not that significant. Kain, Abel and Hardain are better overall, I think

yeah, sell the devil axe
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Ayanami



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« Reply #32 on: April 21, 2008, 05:08:14 PM »

Also, that Devil Axe. Im onl seeing its high attack as the one good thing, negated by low accuracy, high weight, and the ability to hurt you. Sell?

Yeah, your going to get a Silver Axe in Chapter 7 from a foe that will be alot more useful.
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« Reply #33 on: April 23, 2008, 09:05:46 AM »

At Chapter 6, doing ok. Concerning Bantou. I know that he's a cruddy unit in terms of growth, but I've heard that he's a decent wall/weakener for the next couple chapters. Is it worth the exp lost with him?

also, will Chiki be able to use that fire stone when I finally get her?
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« Reply #34 on: April 23, 2008, 09:45:03 AM »

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also, will Chiki be able to use that fire stone when I finally get her?

Yes, she can use any of the dragonstones you obtain. Banutu can only use the fire one though : /
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« Reply #35 on: May 19, 2008, 11:21:04 PM »

Coming late to the topic, FE3 isn't that bad if you're already decent at Fire Emblem games.  If you have a well chosen team and are careful, things such as reinforcements translate to large amounts of EXP for your units to feast on.

You just have to be conservative in how you handle enemies since FE3 uses a 1 RN system for accuracy, so attacks will hit you more often.  You actually need a team sticking together instead of just a single unit that can tank whole armies and never take more than half HP's worth of damage.
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Chainy



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« Reply #36 on: May 23, 2008, 07:46:02 AM »

Yeah, play defensively in FE3. Otherwise you might get yourself in a world of trouble, especially in the Book 2 chapters where Dragons are out to get you.

Chiki can use the Fire Dragon Stone, in fact she could use any of them if you wanted that you could get. There is a Secret shop in Book 2 Chapter 14 (the same one you get her in).
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« Reply #37 on: May 23, 2008, 02:23:02 PM »

Coming late to the topic, FE3 isn't that bad if you're already decent at Fire Emblem games.  If you have a well chosen team and are careful, things such as reinforcements translate to large amounts of EXP for your units to feast on.

You just have to be conservative in how you handle enemies since FE3 uses a 1 RN system for accuracy, so attacks will hit you more often.  You actually need a team sticking together instead of just a single unit that can tank whole armies and never take more than half HP's worth of damage.

This is late, indeed. Like, almost a month late.

Getting staffer permission before necro-contributing would save a lot of trouble, eh?


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