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Author Topic: What Changes Do You Think Will Be Made In FE:DS?  (Read 4594 times)
Sakura



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« on: April 28, 2008, 02:49:03 PM »

What I think:
-Pegasus Riders will promote into Falco Riders like in the newer games.  A few Dragon/Wyvern Riders will be added to even the fliers out.

-There will be more classes: free knights, mage knights, troubadours (hopefully), (playable) shamans.

-Mages will only use anima magic and will promote into Sages, not bishops.  Monks and Sisters will promote into Bishops and Priestesses.

-Thieves will be added.

Yeah... its just that I think the newer FE players will be too confused if they kept the game the way it is...  ^__^;  What do you guys think will change?
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« Reply #1 on: April 28, 2008, 03:13:35 PM »

If thieves don't exist in the original FE1, what class is Julian and Ricardo?
« Last Edit: April 28, 2008, 03:15:52 PM by Fay Spaniel » Logged

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« Reply #2 on: April 28, 2008, 03:17:12 PM »

Thieves are already in this game. They lack the ability to steal, but are otherwise the same.

Hopefully every class will be able to promote in the remake. Being unable to promote certain characters is really unfair, especially for Marth.
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« Reply #3 on: April 28, 2008, 04:51:45 PM »

The not being able to promote thing is over hyped, I think. Some of the unpromoted guys, like Marth, Kashim, Julian, and Barts have really stellar growths, being able to excuse poor late game performance with solid early game performance. (And in Marth's case...his exclusive weapons help a bit...) This was partly due to low stat caps, though. I doubt this could be pulled off when important stats can end in the mid to high 20's.

Anyway, most likely they'll be adding modern Fire Emblem mechanics, such as high stat caps, con, and an improved support system. Though, I'm leaning more towards similarity to the GBA games, since I can't really see FE1 with skills for some reason, and definitely not with 3rd branch promotions.

Prices and items will be changed for sure. The amount of money you get is just flat out ridiculous, and some of the item prices just don't make sense. A door key is what? 500G? That's more than a basic weapon. : / Of course, a selling feature will also be added. Weapons will be more balanced. Silver Swords are just ridiculously good, and so are swords in general, making already poor character balance even worse.

Most of the characters will play somewhat the same; good characters will still be good and bad units still bad. Some characters that were probably supposed to be good like Rena, Chiki, and Linda, but wound up average/bad (at least in FE3) due to weird game mechanics will probably buffed up a bit. Lame characters like Jeigan, Ulf, and Machis will also be upped a bit so they're at least worth using. Some guys, like Villuck and Michelan, are so insignificant I'm not sure if they'll wind up in the game at all, though with Riff appearing I may not hold my breath on it.





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« Reply #4 on: April 28, 2008, 06:15:50 PM »

I can see this game as a playthrough of FE1 (ie, characters) with FE5's non-fatigue, leadership, skills*, or movement stars mechanics.  I somehow see Build in this game but that's probably just wishful thinking.
IS or NOJ need to release news now, seriously.

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« Last Edit: April 29, 2008, 10:55:25 AM by Ike » Logged

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Ice Dragon



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« Reply #5 on: April 28, 2008, 07:35:48 PM »

Well, according to the preliminary screens, Build is not a stat, nor are are FE5-specific mechanics and Skills. Also, Fire, Thunder, Wind, Light, and Dark are not split.

...As for stuff not readily apparent from the screenshots...

[Attack] = [Str] + [Mt]
[Hit Percent] = 2x[Skill] + [Hit] -or- [Skill] + [Luck]/2 + [Hit]
[Critical Percent] = [Skill]/2 + [Crit]
[Avoid] = 2x[AS]
[AS] = [Speed] - [Wt]
This, assuming the stats for Marth's Rapier are identical to its FE1 stats (the 28 uses supports this theory).

As for my own predictions...
- Promotion for Marth. People will be angry otherwise.
- A split for Pegasus Knights and Dragon Knights, though doubtful.
- A split for Hero and Swordmaster, slightly less doubtful.
- A split for Bishop and Sage, only slightly doubtful.
- Promotion for Thieves, if so, likely to Rogue. I cannot picture Julian or Ricardo as Assassins.
- Stealing for Thieves.
- Promotion for Fighters, if so, to Warrior, and likely locked to Axes.
- Ranged staves not having infinite range.
- Added weapon types for classes (Social Knight and Paladin get Sword while mounted, etc.; dunno if they'll use FE3's mounting system).
- More Axes. Like an equivalent to the Mercury, Gladius, and Parthia.
- Adjusted growths (kind of mandatory to some extent considering the split in the Str and Mag stats).

Quote
-Pegasus Riders will promote into Falco Riders like in the newer games.  A few Dragon/Wyvern Riders will be added to even the fliers out.
We already have Sheeda, Paora, Katua, and Est for Pegasus Knight and Minerba for Dragon Knight. That's roughly equivalent to the numbers in recent games (three pegasi and two dragons). No need to pad the dragons.
« Last Edit: April 28, 2008, 07:37:26 PM by Ice Dragon » Logged

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« Reply #6 on: April 28, 2008, 09:00:07 PM »

Something I don't think I've heard from anyone:  multiple difficulties.  I think it'd be nice to have a Hard Mode to attempt.  Of course, nothing as abstract as the Arena.  We don't need random dragons as cranking the difficulty a tad.

Implementation of Gaiden chapters would be nice.  Have 'em be new side-chapters detailing new mechanics or just give a tad more story.
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Neofox



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« Reply #7 on: April 28, 2008, 09:01:15 PM »

- A split for Pegasus Knights and Dragon Knights, though doubtful.
How is this doubtful? They've long since been established as seperate classes.

Quote
- A split for Hero and Swordmaster, slightly less doubtful.
It would appear that modern hero and swordmaster designs originally come from the FE3 designs of Oguma and Navarre. I'd personally be surprised if they didn't seperate the two classes.

Quote
- Promotion for Fighters, if so, to Warrior, and likely locked to Axes.
What makes you think that? Warriors since FE4 have been able to use bows on top of axes. FE10 is sort of an exception, but they can use crossbows there, which count as bows for all intents and purposes.
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« Reply #8 on: April 28, 2008, 09:07:22 PM »

Quote
How is this doubtful? They've long since been established as seperate classes.
Seeing so many things left unchanged that have since been changed for more recent FE's (lack of magic split, lack of Build stat, etc.), I wouldn't be surprised if they kept the Pegasus Knight > Dragon Knight promotion.

Quote
What makes you think that? Warriors since FE4 have been able to use bows on top of axes. FE10 is sort of an exception, but they can use crossbows there, which count as bows for all intents and purposes.
A guess and a hunch. That's all.
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« Reply #9 on: April 28, 2008, 09:15:40 PM »

Seeing so many things left unchanged that have since been changed for more recent FE's (lack of magic split, lack of Build stat, etc.), I wouldn't be surprised if they kept the Pegasus Knight > Dragon Knight promotion.
Where can we see there's a lack of magic split? And forgive me when I say I have a hard time believing that they'd remove ways of negating weight from weapons... Now watch me get owned by irrefutable evidence...
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« Reply #10 on: April 29, 2008, 06:41:21 AM »

 They shoiuld either balance the crap characters or remove them entirely. That, and keep mounting/dismounting.

EDIT:

-Bring back the shooters as playable units, and let them promote (or at least let Archers promote to shooters or something)!

-Let certain dismounted units become soldiers to allow more indoor spear using units.

-Allow us to get different dragon stones, tomes, and staffs without the secret shops.

-More balance between axes, swords, and spears (if there's gonna be 21 different kinds of  swords, there have better be 21 different kinds of axes and spears as well).

-Bring back crossbows, and let theives use them as well!

-Allow most promoted units to have at least 2 different kinds of weapons to use (a must now!)

-Weapon triangle

-A limited pool of special skills (maybe only personal skills)

-Some other "new" feature to surprise us with.

« Last Edit: April 29, 2008, 07:00:51 AM by ShinQuickMan » Logged

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« Reply #11 on: April 29, 2008, 09:47:58 AM »

This is undoubtedly preaching to the choir, but if staff users don't get experience for using staves, I will be VERY surprised.

From the looks of the screenshots, the Weapon Triangle will be there, but the Trinities of Magic will not. At (http://serenesforest.net/fe1ds/image.html), image 004 proves the former, and image 006 proves the latter.
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« Reply #12 on: April 29, 2008, 10:21:29 AM »

Quote
-Allow most promoted units to have at least 2 different kinds of weapons to use (a must now!)
I would rather a majority not wield two types.  For the simple reason--why bother using certain classes if there's one character with great stats and growths, who can use three different kinds.  It defeats the purpose of single-weapon classes.  A Sword Master and a Hero really aren't too different on average, one with the traditional more Speed and Skill, and the other Strength and Defense.  If there's a Warrior and Sword Master character, but also a Hero, why waste two slots for each type, and instead take the modern Hero, who wields both?

For the sake of actual individuality, let's give something back to the classes IS seems to have forgotten about:  Let's not give out three different weapon types to magic users.  Let's give you one type.  Upon promotion, possibly staves, but I don't see why--give magic to staff users upon promotions if need be.  Leave magic users with their own type--it gives more of an incentive to use Maric and Wind over another character and Fire.

I personally am getting tired of seeing promoted classes with two or three of the six or seven weapon types.  After about three characters, four tops, you control the entire thing.  Leave that specialty to more reserved classes, or even characters.
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« Reply #13 on: April 29, 2008, 10:41:43 AM »

From the looks of the screenshots, the Weapon Triangle will be there, but the Trinities of Magic will not. At (http://serenesforest.net/fe1ds/image.html), image 004 proves the former, and image 006 proves the latter.
It's possible that each spellcaster only gets one type of magic, thus, only one weapon level.

It'd be a pretty big downgrade if they were to reduce the magic system back to the way it was before FE4...
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« Reply #14 on: April 29, 2008, 11:01:08 AM »

Quote
And forgive me when I say I have a hard time believing that they'd remove ways of negating weight from weapons...
Screenshot 006 on Serenes Forest also refutes this statement, too. There's no neat equation to calculate Avoid if the Rapier's weight was negated (again, I'm running on the assumption of FE1 Rapier stats, since they fit nicely into the equations I gave above).

As for magic, FE1 and FE3 simply locked weapons to specific characters and classes or made them unobtainable. They'll probably just do that again. (It would also suck if Marich became unable to use Starlight with it being generally agreed to be Light magic.)
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« Reply #15 on: April 29, 2008, 12:28:51 PM »

Screenshot 006 on Serenes Forest also refutes this statement, too. There's no neat equation to calculate Avoid if the Rapier's weight was negated (again, I'm running on the assumption of FE1 Rapier stats, since they fit nicely into the equations I gave above).
It's only a single point of speed. It's entirely possible the rapier's new weight is just enough that Marth's build doesn't negate it all (I mean, he's not exactly the most bulky character...).
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« Reply #16 on: April 29, 2008, 05:23:17 PM »

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It's only a single point of speed. It's entirely possible the rapier's new weight is just enough that Marth's build doesn't negate it all (I mean, he's not exactly the most bulky character...).
Oops, I forgot FE1's Rapier is only 1 Wt... (My calculations assume 2).

On the other hand, it doesn't appear that there's a second page to the stat screen...
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« Reply #17 on: April 29, 2008, 05:49:09 PM »

Oops, I forgot FE1's Rapier is only 1 Wt... (My calculations assume 2).
According to Serenes, it's 1 in FE3, too.

Quote
On the other hand, it doesn't appear that there's a second page to the stat screen...
It's possible that like in Pokemon Mystery Dungeon, you must make selections on the touch screen's menu in order to toggle what is displayed on the top screen (hence no left/right arrows on the stat screen like what the other games had).

Perhaps it's just wishful thinking that they'll upgrade it to reflect how far the series has come, but then again, they've obviously implemented the weapon trangle despite neither the original nor FE3 having it, and didn't opt to bring back the weapon level stat, so...
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« Reply #18 on: April 29, 2008, 08:18:48 PM »

Hmm.. I am going to hope they don't make this FE7/8 in difficulty.

FE1 had a very nice even difficulty, some tougher parts, not too tough though. Roughly slightly harder then FE6.

Another change I see in this...

You can push B to leave the arena... try that in FE1.
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« Reply #19 on: April 30, 2008, 11:01:54 AM »

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According to Serenes, it's 1 in FE3, too.
Fuck. Hold on while I get rid of my sleep deficit.

Quote
It's possible that like in Pokemon Mystery Dungeon, you must make selections on the touch screen's menu in order to toggle what is displayed on the top screen (hence no left/right arrows on the stat screen like what the other games had).
Well, there's not much left they could actually put on the second page, either. As Build is the only stat that is missing, I doubt they'd have that be the only stat to be displayed on the next page, displayed among whatever else they'd put there.
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