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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Togie Togs



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« on: May 22, 2008, 06:02:02 AM »

First Generation Stats Growth
Name HP STR MGC SKL SPD DEF MDF LUK
Sigurd 70% 30% 5% 30% 30% 40% 5% 20%
Noish 80% 40% 5% 30% 20% 40% 5% 20%
Alec 70% 30% 5% 40% 30% 30% 5% 30%
Arden 90% 50% 5% 10% 20% 40% 5% 10%
Fin 70% 30% 5% 40% 30% 30% 5% 50%
Cuan 70% 30% 5% 30% 20% 30% 5% 10%
Mideel 60% 30% 5% 30% 40% 30% 5% 10%
Levin 50% 10% 30% 40% 30% 20% 10% 20%
Holyn 90% 30% 5% 50% 30% 30% 5% 20%
Azel 50% 10% 10% 20% 50% 20% 10% 20%
Jamuka 90% 50% 0% 10% 30% 30% 5% 40%
Claude 50% 10% 20% 20% 30% 20% 10% 30%
Beowulf 80% 40% 0% 40% 30% 30% 5% 20%
Lex 70% 40% 5% 20% 20% 20% 5% 20%
Deu 50% 40% 10% 40% 40% 40% 10% 40%
Name HP STR MGC SKL SPD DEF MDF LUK
Diadora 40% 10% 10% 20% 10% 10% 10% 10%
Ethlin 40% 20% 5% 20% 30% 20% 10% 10%
Lachesis 40% 20% 5% 10% 20% 20% 10% 40%
Ayra 50% 30% 5% 30% 30% 20% 5% 20%
Fury 50% 20% 10% 20% 30% 30% 10% 20%
Tiltyu 40% 10% 20% 30% 40% 10% 10% 50%
Sylvia 40% 10% 20% 10% 10% 10% 20% 20%
Edin 50% 20% 30% 20% 30% 20% 5% 30%
Bridget 50% 30% 20% 30% 20% 20% 5% 10%

Second Generation Stats Growth
Name HP STR MGC SKL SPD DEF MDF LUK
Celice 90% 35% 10% 40% 35% 45% 10% 25%
Shannan 80% 30% 5% 20% 20% 40% 5% 20%
Roddlevan 80% 30% 5% 50% 30% 30% 5% 20%
Asaello 90% 40% 5% 10% 20% 30% 5% 60%
Leaf 90% 40% 7% 40% 35% 40% 10% 15%
Johan 90% 40% 5% 20% 50% 30% 5% 10%
Johalvier 90% 40% 0% 50% 10% 30% 5% 10%
Sharlow 70% 10% 50% 20% 20% 10% 30% 30%
Hawk 60% 10% 20% 20% 50% 20% 10% 20%
Tristan 130% 30% 5% 30% 20% 30% 5% 10%
Dimuna 90% 30% 5% 50% 20% 40% 5% 30%
Hannibal 60% 50% 5% 10% 10% 30% 5% 10%
Aless 90% 30% 5% 20% 30% 40% 30% 50%
Amid 70% 20% 40% 20% 40% 20% 20% 20%
Oifaye 80% 30% 5% 40% 30% 30% 10% 30%
Name HP STR MGC SKL SPD DEF MDF LUK
Daisy 50% 10% 10% 30% 50% 20% 10% 30%
Radney 70% 40% 5% 30% 40% 30% 20% 20%
Mana 50% 10% 30% 20% 20% 10% 20% 40%
Yuria 50% 10% 30% 20% 30% 10% 10% 30%
Althena 75% 35% 7% 35% 40% 35% 12% 15%
Femina 60% 30% 10% 20% 50% 20% 5% 50%
Linda 70% 10% 40% 10% 30% 10% 20% 20%
Laylea 50% 50% 10% 20% 40% 20% 20% 30%
Janne 60% 20% 20% 50% 20% 30% 20% 10%

2nd Gen characters's growths are determined by:
Boy = (Father's growth rates + 1/2 Mother's) + Holy Blood bonus
Girl = (Mother's growth rates + 1/2 Father's) + Holy Blood bonus
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« Reply #1 on: May 22, 2008, 06:05:54 AM »

First Generation Base Stats
Name Class Lv HP STR MGC SKL SPD DEF MDF LUK
Sigurd Lord Knight 5 35 14 0 11 12 9 3 7
Noish Social Knight 3 33 11 0 7 8 8 0 4
Alec Social Knight 2 32 9 0 9 10 7 0 4
Arden Sword Armor 3 36 13 0 5 4 13 0 3
Fin Lance Knight 1 32 9 0 8 10 7 0 8
Cuan Duke Knight 4 34 16 0 10 10 10 3 5
Mideel Arch Knight 2 32 9 0 7 9 7 0 3
Levin Bard 6 34 1 12 12 16 5 9 7
Holyn Sword Fighter 12 40 14 0 17 17 11 1 1
Azel Mage 1 30 0 10 7 9 2 6 2
Jamuka Bow Fighter 6 36 11 0 14 14 9 0 4
Claude High Priest 20 34 0 21 14 15 5 20 9
Beowulf Free Knight 9 38 14 0 11 11 10 0 3
Lex Axe Knight 4 33 10 0 10 11 9 0 8
Deu Thief 1 28 3 0 6 15 1 0 12
Name Class Lv HP STR MGC SKL SPD DEF MDF LUK
Deirdre Shaman 3 26 0 14 9 12 3 16 6
Ethlin Troubadour 1 28 5 8 11 12 4 6 8
Lachesis Princess 2 26 6 8 9 13 7 9 5
Ayra Sword Fighter 4 32 11 0 16 17 7 1 3
Fury Pegasus Knight 6 32 11 1 12 18 9 9 7
Tiltyu Thunder Mage 3 28 0 10 15 10 1 9 9
Sylvia Dancer 1 28 3 0 4 12 1 5 6
Aideen Priest 3 28 0 13 8 9 1 10 11
Bridget Sniper 12 40 20 0 22 21 14 9 7

Second Generation Base Stats
Name Class Lv HP STR MGC SKL SPD DEF MDF LUK
Shannan Swordmaster 12 38 18 0 22 23 13 4 10
Roddlevan Sword Fighter 1 30 10 0 13 13 8 0 4
Asaello Bow Fighter 9 36 12 1 15 15 10 1 3
Johan Axe Knight 12 40 15 0 10 12 12 1 5
Johalvier Axe Fighter 12 42 16 0 7 16 14 1 5
Sharlow Priest 1 24 0 11 8 9 3 10 3
Hawk Sage 14 38 3 22 18 23 9 17 4
Tristan Free Knight 3 30 11 0 10 10 10 0 5
Dimuna Arch Knight 1 30 9 0 7 9 8 0 3
Hannibal General 20 60 20 0 16 11 22 6 7
Aless Social Knight 7 40 13 4 12 13 12 4 6
Amid Wind Mage 2 29 1 11 10 14 4 9 6
Oifaye Paladin 15 40 16 9 17 16 17 8 8
Name Class Lv HP STR MGC SKL SPD DEF MDF LUK
Daisy Thief 1 24 3 1 4 13 2 3 6
Radney Sword Fighter 1 28 9 0 13 15 7 1 3
Mana Priest 1 24 0 10 7 10 1 10 5
Yuria Shaman 1 24 0 12 8 11 3 14 5
Femina Pegasus Knight 2 28 10 1 9 16 7 9 3
Linda Thunder Mage 3 26 0 11 12 9 2 7 2
Laylea Dancer 3 24 4 0 1 13 1 4 4
Janne Troubadour 3 30 6 7 9 11 5 6 4
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« Reply #2 on: May 22, 2008, 06:10:10 AM »

Holy Blood Bonuses
Blood HP STR MGC SKL SPD DEF MDF LUK
Baldo 20% 10% -- 10% -- -- -- 10%
Narga 10% -- 20% -- -- -- 20% --
Dain 20% -- -- -- 30% -- -- --
Noba 20% 10% -- -- 10% 10% -- --
Odo 20% -- -- 30% -- -- -- --
Ulir 20% -- -- -- -- -- -- 30%
Neir 20% -- -- -- -- 30% -- --
Fala 20% -- 30% -- -- -- -- --
Tordo 20% -- -- 30% -- -- -- --
Holsety 20% -- -- -- 30% -- -- --
Blagi 10% -- 10% -- -- -- 20% 10%
Hezul 20% 30% -- -- -- -- -- --
Loptousu 10% -- 20% -- -- -- 20% --

Double the blood for those with Major bonuses.

Holy Blood Distribution
Name Minor Major
Baldo Ethlin, Oifaye, Leaf, Althena Sigurd, Celice, Byron
Odo Ayra, Holyn Shannan
Dain Trabant, Arion
Ulir Aideen, André Bridget
Blagi Sylvia Claude
Tordo Tiltyu, Amid, Linda, Ishtor, Sechs Reptor, Blume, Ishtar
Fala Azel, Hilda, Julia, Julius, Sieben Alvis
Hezul Lachesis Eltoshan, Aless
Noba Leaf Cuan, Althena
Neir Lex, Johan, Johalvier Danan, Burian, Langobart
Heim Celice Deirdre, Julia
Holsety Musar, Meng, Bleg, Maybell, Acht Levin
Loputousu Deirdre, Alvis Julius
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« Reply #3 on: May 22, 2008, 06:12:19 AM »

Joining Conditions (First Generation)
Portrait Name Chapter How to Recruit
Sigurd Prologue Start of Chapter
Noish Prologue Start of Chapter
Alec Prologue Start of Chapter
Ardan Prologue Start of Chapter
Azel Prologue Joins automatically on the 2nd turn
Lex Prologue Joins automatically on the 2nd turn
Cuan Prologue Joins automatically on the 3rd turn
Fin Prologue Joins automatically on the 3rd turn
Ethlin Prologue Joins automatically on the 3rd turn
Midir Prologue Joins automatically after capturing Jungby
Dew 1 Joins automatically on the 2nd turn
Aideen 1 Joins automatically on the 2nd turn
Aira 1 Genoa must first be captured, and then Sigurd must speak to her
Jamka 1 Aideen must speak to him
Deirdre 1 Sigurd must cross the opening"between the deep wood
Holyn 2 Beat the last level of the arena with a 1~1 range weapon
Lachesis 2 Sigurd must speak to her
Levin 2 Highline must be captured
Sylvia 2 Highline must be captured
Beowulf 2 Anyone with 10,000 gold must speak to him [s]or speak to him with Sigurd after Voltz is killed[/s] [i]Note: A common misconception is that Beowulf is free if Sigurd talkes to him when Voltz is dead. Sorry, Beowulf always costs the 10'000 Gold[/i]
Fury 2 Levin must speak to her
Claude 3 Silvail must be captured
Tiltyu 3 Silvail must be captured
Brigid 3 Silvail must be captured
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« Reply #4 on: May 22, 2008, 06:13:42 AM »

Joining Conditions (Second Generation)
Portrait Name Chapter How to Recruit
Celice 6 Joins automatically on the 1st Turn
Skasaha 6 Joins automatically on the 1st Turn
Lakche 6 Joins automatically on the 1st Turn
Rana 6 Joins automatically on the 1st Turn
Oifaye 6 Joins automatically on the 2nd turn
Delmud 6 Joins automatically on the 2nd turn
Lester 6 Joins automatically on the 2nd turn
Julia 6 Joins automatically after conquering Gansire
Johan 6 Lakche must speak to him
Johalva must not be recruited
Johalva 6 Lakche must speak to him
Johan must not be recruited
Fee 6 Joins automatically 1 turn after conquering Ganeishire
Arthur 6 Joins automatically 1 turn after conquering Gansire
Leaf 7 Joins automatically on the 1st turn
Finn 7 Joins automatically on the 1st turn
Nanna 7 Joins automatically on the 1st turn
Shanan 7 Joins automatically on the 1st turn
Patty 7 Joins automatically on the 1st turn
Aless 7 Melgen must be captured
Leen 7 Aless must visit conquered Darna
Tinny 7 Arthur must speak to her
Faval 8 Patty must speak to him
Sety 8 Celice must speak to him
Altenna 9 Leaf must talk to her*, and then you must kill Trabant *-Finn must be alive
Corpul 9 Hannibal must be alive before conquering Luthecia
Hannibal 9 Corpul must speak to him
« Last Edit: May 22, 2008, 06:16:26 AM by Togieduo » Logged

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« Reply #5 on: May 22, 2008, 06:15:06 AM »

Joining Conditions (Substitute Characters)
Portrait Name Chapter How to Recruit
Roddlevan 6 Joins automatically on the 1st Turn
Radney 6 Joins automatically on the 1st Turn
Tristan 6 Joins automatically on the 2nd Turn
Dimuna 6 Joins automatically on the 2nd turn
Mana 6 Joins automatically on the 1st turn
Amid 6 Joins automatically 1 turn after conquering Gansire
Femina 6 Joins automatically 1 turn after conquering Gansire
Janne 7 Joins automatically on the 1st turn
Daisy 7 Joins automatically on the 2nd turn
Laylea 7 Aless must visit conquered Darna
Linda 7 Amid must speak to her
Asaello 8 Daisy must speak to him
Hawk 8 Celice must speak to him
Sharlow 9 Hannibal must be alive before conquering Luthecia
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« Reply #6 on: May 22, 2008, 06:21:23 AM »

Love Base/Love Growth
Love Growth will take effect every turn regardless of where the characters are (unless they are dead or on a different team). Standing adjacent provides a 5 growth bonus. Hitting 500+ causes the characters to fall in love.  Love only grows during the first 50 turns of each chapter

First Generation Love Base/Growth
Lachesis Ayra Fury Tiltyu Sylvia Aideen Bridget
Noish 50/2 0/2 50/2 120/3 0/3 0/2 50/4
Alec 50/2 0/2 50/2 120/3 0/3 0/2 50/4
Arden 50/2 0/2 50/2 120/3 0/3 0/2 50/4
Fin 50/2 0/2 50/2 180/10 0/3 0/2 180/10
Mideel 50/2 0/2 50/2 120/3 0/3 120/1 100/3
Levin 50/2 50/2 210/2 120/3 200/2 50/2 50/4
Holyn 50/2 0/2 50/2 120/3 0/3 0/2 150/3
Azel 50/2 0/2 50/2 120/3 0/3 120/1 150/3
Jamuka 50/2 0/2 50/2 120/3 0/3 250/1 150/3
Claude 50/3 200/2 100/3 180/3 190/1 150/3 50/4
Beowulf 50/2 50/2 50/2 120/3 0/3 100/2 50/4
Lex 50/2 0/2 50/2 120/3 0/3 0/2 50/4
Deu 50/2 0/2 50/2 120/3 0/3 0/2 50/2

Second Generation Love Base/Growth
Patty Daisy Lakche
Radnay
Lana
Mana
Julia Fee
Femina
Tinny
Linda
Leen
Laylea
Nanna Janne
Celice 0/2 0/2 0/2 100/2 490/-5 0/2 0/3 0/2 0/2 0/2
Shanan 100/2 100/2 220/1 0/2 0/0 0/2 0/3 0/2 0/2 0/2
Skasaha
Rodolban
0/2 0/2 -1/-5 0/2 0/0 0/2 0/3 0/2 0/2 0/2
Faval
Asaello
-1/-5 -1/-5 0/3 0/3 0/0 0/3 0/3 0/2 0/3 0/3
Leaf 0/2 0/2 0/2 0/2 0/0 0/2 0/3 0/2 100/2 100/2
Johan
Johalva
0/2 0/2 200/2 0/2 0/0 0/2 0/3 0/2 0/2 0/2
Corple 200/3 200/3 0/2 220/3 0/0 0/2 0/3 -1/-5 0/2 0/0
Sharlow 200/3 0/3 0/2 220/3 0/0 0/2 0/3 -1/-5 0/2 0/2
Sety
Hawk
0/3 0/3 0/3 0/3 0/0 -1/-5 0/3 0/2 0/3 0/3
Delmud
Tristan
0/2 0/2 0/2 0/2 0/0 0/2 0/3 0/2 -1/-5 -1/-5
Lester
Dimuna
0/2 0/2 0/2 -1/-5 0/0 0/2 0/3 0/2 0/2 0/2
Aless 0/2 0/2 0/2 0/2 0/0 0/2 0/3 300/1 0/2 0/2
Arthur
Amid
0/2 0/2 0/2 0/2 0/0 100/1 -1/-5 0/2 0/2 0/2
Oifaye 0/2 0/2 0/2 0/2 0/0 0/2 0/3 0/2 0/2 0/2
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« Reply #7 on: May 22, 2008, 06:23:46 AM »

Conversational Love Bonuses
First Generation Love Bonus Chapter Number
Azel & Aideen 100 Chapter 1
Mideel & Aideen 100 Chapter 1
Dew & Aideen 50 Chapter 1
Lex & Ayra 100 Chapter 3
Holyn & Ayra 100 Chapter 3
Deu & Lachesis 50 Chapter 2
Beowulf & Lachesis 100 Chapter 2
Alec & Sylvia 100 Chapter 2
Fury & Sylvia 25 (Levin x Fury) Chapter 4
50 (Levin x Sylvia)
Claude & Sylvia 100 Chapter 4
Levin & Fury 290 Chapter 4
Mideel & Bridget 100 Chapter 3
Azel & Tiltyu 100 Chapter 4
Second Generation Love Bonus Chapter Number
Shanan & Lakche 100 Chapter 7
Celice & Rana 100 Chapter 6
Faval & Rana 100 Chapter 10
Arthur & Fee 100 Chapter 8
Leaf & Nanna 100 Chapter 10
Shanan & Patty 100 Chapter 7
Celice & Patty 100 Chapter 6
Corple & Patty 100 Chapter 9
Lester & Patty 100 Chapter 10
Celice & Tinny 100 Chapter 8
Celice & Mana 100(?) Chapter 6
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« Reply #8 on: June 02, 2008, 03:40:08 AM »

((11 - HP) x 10)%
Skills
Skill Description Activation
Big Shield Will block some enemy attacks (Unit Level)%
Wrath Always attack with critical hits Current HP < Half of Max HP
Pursuit Attack again if more agile Attack Speed > Enemy Attack Speed
Continue May attack again if very agile (Attack Speed + 20)%
Steal Steal all of the enemy's gold On contact
Dance Refresh adjacent units On command
Charisma Nearby units get a 10% support bonus Always
Awareness Nullifies special attacks Always
Prayer High evade when low on HP
Critical Removes the kills > 50 requirement on critical hits Always
Ambush Attack first, even on the enemy's turn Current HP < Half of Max HP
Duel Can keep fighting if agile (Attack Speed - Enemy Attack Speed + (Current HP/2))% and HP must be over 25
Meteor Sword May attack 5 times in a rowt (Skill)%
Moonlight Sword May negate enemy defence (Skill)%
Solar Sword May leech health from the enemy (Skill)%
Life Restore 5-10 HP every turn Current HP < Max HP
Elite Receive double EXP Always
Bargain Gives unit a 50% discount Always

Skill Distribution
Skill Personal Class
Big Shield -- General, Emperor, Baron
Wrath Tiltyu Arthur, Tinny, Linda
Pursuit Sigurd, Alec, Azel, Beowulf, Fury, Celice, Dimuna, Hawk, Aless, Oifaye, Yuria Master Knight, Dragon Master, Bow Fighter, Sword Fighter, Sword Master, Sniper, Forrest, Dark Bishop, Thief Fighter
Continue Cuan, Levin, Jamuka, Sylvia, Althena, Leaf, Lynn, Corple, Hannibal, Aless, Amid, Yuria, Femina Forrest Knight, Falcon Knight, Sword Master, Mage Fighter, Sage
Steal -- Thief, Thief Fighter
Dance -- Dancer
Charisma Lachesis, Laylea, Nanna Emperor, Princess, Queen
Awareness Alec, Deirdre, Ayra, Yuria, Celice, Lakche, Skasaher --
Prayer Fin, Sylvia, Daisy, Lynn, Corple --
Critical Ethlin, Noish, Leaf, Althena, Tristan, Oifaye --
Ambush Lex, Jamuka, Arden, Roddlevan, Johan, Hannibal, Aless --
Duel Beowulf, Jamuka, Noish, Mideel, Asaello, Johalvier --
Meteor Sword Ayra, Shanan, Lakche, Skasaher --
Moonlight Sword Holyn --
Sunlight Sword Deu --
Live -- --
Elite Lex, Sharlow, Linda --
Bargain Deu --
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« Reply #9 on: June 02, 2008, 03:43:14 AM »

Holy Weapons
Name Rank ACC Uses Power Range Weight Cost Ability
Tyrfing * 80 50 30 1 7 50000 +10 SKL, +10 SPD, +20 MDF, grants Prayer skill, Major Baldo only.
Mistleteen * 80 50 30 1 5 50000 +20 SKL, +10 MDF, grants Berserk skill, Major Hezul only.
Balmunk * 90 50 30 1 3 50000 +10 SKL, +20 SPD, Major Odo only.
Geiborg * 70 50 30 1 15 50000 +10 STR, +10 SKL, +10 DEF, Major Noba only.
Gungnir * 70 50 30 1 15 50000 +10 STR, +10 SPD, +10 DEF, Major Dain only.
Swanchinka * 70 50 30 1~2 20 50000 +20 DEF, +10 MDF, Major Neir only.
Ichieval * 70 50 30 2 13 50000 +10 STR, +10 SPD, grants Live skill, Major Ulir only.
Valkyrie Staff * -- 1 -- -- -- 30000 Revives a dead unit, Major Blagi only.
Fala Fire * 80 50 30 1~2 15 50000 +10 MGC, +10 DEF, +10 MDF, Major Fala only.
Thor Hammer * 90 50 30 1~2 10 50000 +20 SKL, +10 SPD, Major Tordo only.
Holsety * 90 50 30 1~2 5 50000 +10 SKL, +20 SPD, Major Holsety only.
Narga * 80 50 30 1~2 12 50000 +20 SKL, +20 SPD, +20 DEF, +20 MDF, cancels Loptous's ability, Major Narga only.
Loptous * 80 50 30 1~2 12 65535 +5 MDF, halves opponent's battle power, Major Loptousu only.
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« Reply #10 on: June 02, 2008, 03:44:20 AM »

Swords
Name Rank ACC Uses Power Range Weight Cost Ability
Iron Sword C 80 50 6 1 3 1000 None.
Steel Sword B 80 50 10 1 3 3000 None.
Silver Sword A 80 50 14 1 3 5000 None.
Iron Claymore A 60 50 12 1 6 2000 None.
Steel Claymore A 60 50 16 1 6 6000 None.
Silver Claymore A 60 50 20 1 6 10000 None.
Thin Sword C 90 50 8 1 1 3000 None.
Berserk Sword C 70 50 8 1 12 10000 May inflict Berserk status upon contact.
Sleep Sword C 70 50 8 1 12 15000 May inflict sleep status upon contact.
Silence Sword C 70 50 8 1 12 15000 May inflict Silence status upon contact.
Thief Sword C 50 50 3 1 2 1000 Steals all of target's gold upon contact.
Defense Sword C 90 50 12 1 5 12000 +7 DEF.
Barrier Sword C 70 50 10 1 3 12000 +7 MDF.
Prayer Sword C 70 50 12 1 3 8000 Grants Prayer skill, female use only.
Thunder Sword C 70 50 12 1~2 5 10000 Cast Thunder from a distance
Fire Sword C 70 50 12 1~2 5 10000 Cast Fire from a distance
Wind Sword C 70 50 12 1~2 5 10000 Cast Wind from a distance
Earth Sword C 70 50 12 1~2 5 10000 Cast Rizziah from a distance.
Light Sword C 70 50 12 1~2 5 10000 Cast Lightning from a distance.
Armor Cutter B 70 50 6 1 5 5000 Effective against armored units.
Wing Cutter B 70 50 6 1 5 5000 Effective against flying units.
Heroes Sword C 100 50 12 1 3 8000 Attack twice in battle.
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« Reply #11 on: June 02, 2008, 03:46:00 AM »

Lances
Name Rank ACC Uses Power Range Weight Cost Ability
Iron Lance C 80 50 12 1 12 1000 None.
Thin Lance C 90 50 12 1 6 3000 None.
Steel Lance B 80 50 16 1 12 3000 None.
Silver Lance A 80 50 20 1 12 5000 None.
Javelin C 60 50 12 1~2 18 3000 None.
Knight Killer C 60 50 10 1 16 5000 Effective against cavalry.
Heroes Lance B 80 50 15 1 12 8000 Attack twice in battle.

Axes
Name Rank ACC Uses Power Range Weight Cost Ability
Iron Axe C 70 50 14 1 18 1000 None.
Steel Axe B 70 50 18 1 18 3000 None.
Silver Axe A 70 50 22 1 18 5000 None.
Hand Axe C 50 50 10 1~2 20 3000 None.
Heroes Axe C 70 50 16 1 12 8000 Attack twice in battle

Bows
Name Rank ACC Uses Power Range Weight Cost Ability
Iron Bow C 70 50 10 2 8 1000 None.
Steel Bow B 70 50 14 2 8 3000 None.
Silver Bow A 70 50 18 2 8 5000 None.
Killer Bow C 100 50 14 2 3 10000 Grants Critical skill.
Heroes Bow B 80 50 14 2 8 8000 Attack twice in battle.
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« Reply #12 on: June 02, 2008, 03:48:08 AM »

Fire Tomes
Name Rank ACC Uses Power Range Weight Cost Ability
Fire C 90 50 8 1~2 12 3000 None.
Elfire B 80 50 14 1~2 12 6000 None.
Volganon A 70 50 20 1~2 12 12000 None.
Meteo C 60 50 15 3~10 30 65535 None.

Thunder Tomes
Name Rank ACC Uses Power Range Weight Cost Ability
Thunder C 90 50 8 1~2 7 3000 None.
Elthunder B 80 50 14 1~2 7 5000 None.
Torron A 70 50 20 1~2 7 12000 None.
Thunderstorm C 60 50 15 3~10 30 65535 None.

Wind Tomes
Name Rank ACC Uses Power Range Weight Cost Ability
Wind C 90 50 8 1~2 2 3000 None.
Elwind B 80 50 14 1~2 2 5000 None.
Tornado A 70 50 20 1~2 2 12000 None.
Blizzard C 60 50 15 3~10 30 65535 None.

Light Tomes
Name Rank ACC Uses Power Range Weight Cost Ability
Lightning C 90 50 14 1~2 5 5000 None.
Rizziah A 70 50 14 1~2 12 10000 Recover HP equal to damage inflicted.
Aura A 80 50 20 1~2 20 15000 None.

Dark Tomes
Name Rank ACC Uses Power Range Weight Cost Ability
Yotsmung C 90 50 20 1~2 12 65535 None.
Fenrir B 70 50 14 3~10 20 65535 None.
Hell B 60 50 -- 1~2 20 65535 Reduces target HP to 1 upon contact.
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« Reply #13 on: June 02, 2008, 03:49:38 AM »

Rings
Name Cost Ability
Life Ring 40000 Grants Life skill.
Elite Ring 40000 Grants Elite skill.
Thief Ring 40000 Grants Steal skill.
Prayer Ring 40000 Grants Prayer skill.
Pursuit Ring 40000 Grants Pursuit skill.
Knight Ring 40000 Allows unmounted units to move after performing an action.
Return Ring 20000 Returns user to starting castle.
Power Ring 20000 +5 Strength.
Magic Ring 20000 +5 Magic.
Skill Ring 20000 +5 Skill.
Speed Ring 20000 +5 Speed.
Defense Ring 20000 +5 Defense.
Wall Ring 20000 +5 Magic Defense.
Leg Ring 20000 +3 Movement.
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« Reply #14 on: June 02, 2008, 03:50:14 AM »

The following is Shoen's work:

I'd like to thank Dussel for his help, first off.  X represents the more influencial parent's stat, ex. Sigurd for Celice, and y represents the less influencial parent's stat, ex. Diadora for Celice.  However, it is not exactly there stat; it is more their overall stat addition to the class base.  (:S)  For example, say your Fury has 28 Speed.  That is 13 + the Falcoknight's base speed, 15.  So, you would use 13 instead of 28.

Hp...  I can't confirm it, but this formula seems to get you close to the right Hp:

[x/3] + [y/4] + ((Level-1)GrowthRate) = Hp

Growth Rate is of course the character's growth rate.  Remember, multiply it like a decimal, for example, 130% would be 1.3.  Also [], for all who don't know (though I hope most of you do), is the greatest integer sign, which basically means you just leave off any non-whole numbers for the expression within the [].  (Ex. [2.33] is 2.)

Strength/Magic/Skill/Speed/Defense/Resistance:

[(2x+y)/10] + ((Level-1)GrowthRate) + ClassBase = Stat

Other than what is already mentioned, class base is simply the class' base stat.

Here is an example:

Sigurd - 23 Str (Base + 13)
Diadora - 1 Str (Base + 1)
Celice - 7 Str

13 x 2 = 26
26 + 1 = 27
27/10 = 2.7
Take away decimal
2 + 5 = 7

Luck is random, but I think that it is AT LEAST [(2x+y)/10] + ((Level-1)GrowthRate)



The following is SpyroDi's work:

Battle Stats Calculations
-------------------------
Attack = STR/MGC
Defense = DEF/MDF
Hit% = (Skill x 2) + Weapon Hit% + Leadership + Charisma
Critical Hit% = (Skill + (Kills - 50)) -> Amount of kills must be over 50 and it cannot go negative
Evasion = (Attack Speed x 2) + Luck +/- Terrain + Leadership + Charisma (can go negative)
Critical Evasion% = Awareness
Attack Speed = Speed - Weight of weapon (can go negative)

Weapon Triangles
-------------------------
Sword > Axe > Spear > Sword
Fire > Wind > Thunder > Fire
Light > Fire/Wind/Thunder < Dark

Effect - Hit% +/- 20%



The following is GTF234's work:

Item Inheritance

Son: All weapons useable in base class + rings from Father's inventory + anything useable in Storage
Daughter: All weapons useable in base class + rings from Mother's inventory + anything useable in Storage.

Ethlin and Briggid pass down their items to their Sons and Cuan and Briggid's Husband pass down items to their Daughters.
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