The thing I'm worried about Dark Mages is that they would be kind of pointless since all magical weapons are combined into the "Tome" category. Still, maybe there are some Dark Mage-only tomes (eg. Worm).
Maybe it's not about dark mages exclusive tomes, but about a different stat build to use the class swap feature. (maybe moar MAG and DEF, and less SKL and SPD than regular mages or something)
I'd probably change the classes to those that fit the growths... Like if a Fighter had low Str growth and high Skl/Spd, he's a Myrmidon. >_>
Heh...I'd do the exact opposite. If the unit has low strenght I'll let it have axes >_>
I was just looking over the class swap feature, and I noticed Riff as a Myrmidon was marked as 2/4.
So maybe there's only four classes available at all, or a limited amount to certain types of classes. It's kinda similar to Gaiden's Villagers able to become Archers, Mages, Soldiers, or Sword Fighters (was Social Knight also an option?).
I was thinking it could mean that in that game the player has 2 myrmidons out of 4 possible
I'm liking how the game looks so far