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Sothe
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« on: July 13, 2008, 07:46:23 AM » |
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Who agree with me ?
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Eternal fan of Lynyrd Skynyrd
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Celice
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« Reply #1 on: July 13, 2008, 08:08:58 AM » |
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Of... course it does >.> You're able to save all the time, and if you use it frequently, youcan actually become addicted to it. I usually end up hating the thing, as it becomes a natural reflex to speed-up or cheat through a game by utilizing savestates  It usually makes the game feel like emulation, rather than an actual game. So it ruins the experience most of the time.
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ShinQuickMan
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« Reply #2 on: July 13, 2008, 08:19:05 PM » |
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save-state make the game more easy. Who agree with me ? Right... The real question is who doesn't agree with you?
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« Last Edit: July 13, 2008, 08:20:40 PM by ShinQuickMan »
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Holy Zen! - Chipp Zanuff  "Snake, my Pebbles!"
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Twilkitri
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« Reply #3 on: July 14, 2008, 07:09:26 AM » |
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Ehhhh... depends on the genre. Savestating in platformers for example tends to lead to massive atrophying of whatever skills you have and makes the game harder to progress in at the same time as making it considerably easier to _eventually_ beat.
Of course a game like FE doesn't really have as much of that drawback as it's considerably less skill-based to begin with, so you mainly only have to worry about stating yourself into a corner.
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« Last Edit: July 14, 2008, 07:11:00 AM by Twilkitri »
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I guess I'll try it with Rebecca, since she's good at dying.
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Lord Glenn
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« Reply #5 on: July 14, 2008, 11:51:53 AM » |
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This isn't the Craziness Domain. If you're going to post, actually post something.
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Back to the old days~  Credit to VincentASM for the ancient battle scene and credit to Choptstick for the Geno avatar. [16:31:07] <Commissar_Cornflakes> Student Coalition Against Being Charged for Scum who don't Belong in College, Anyway ~Tactic Knight, ~Geno, ~Aurilius, ~Freya Crescent, ~Red XIII
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Jedor
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« Reply #6 on: July 14, 2008, 04:55:51 PM » |
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Of... course it does >.> You're able to save all the time, and if you use it frequently, youcan actually become addicted to it. I usually end up hating the thing, as it becomes a natural reflex to speed-up or cheat through a game by utilizing savestates  It usually makes the game feel like emulation, rather than an actual game. So it ruins the experience most of the time. This man speaks the truth. It also makes you suck a lot more since you'll start relying on a save state that was two turns ago rather than restart the entire thing if say, Rutger dies in Chapter 13 :< I can no longer play FE6 due to savestates 
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<~Blacky Wacky> Babies take forever to grow up anyway and never turn into productive members of society <~Blacky Wacky> I'd rather have the food it would take to keep the baby alive. T is for trash.
As in Rebecca. <+Blacky Wacky> OK, and who's still clinging vainly to the idea that Square isn't just a yellow man's EA?
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Ayanami
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« Reply #7 on: July 15, 2008, 04:33:14 AM » |
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Ah, but it is a great way to discover things in every chapter such as... -Glitches -Support Bonuses -Things to do and know for people that contibute. -Knowing what mistake to fix if you make it without starting the chapter all over. -Great for younger audiences to play as Fire Emblem is rated E for Everyone.  Also, that in every other FE game but RD and FE11 you could not save during a chapter.
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(Neofox)Stick with playing brawl. It's a real mans game, where you play a princess fighting a pink balloon in the land of mushrooms (camusthedarkknight)I return to the shadows from whence I came...
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Celice
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« Reply #8 on: July 15, 2008, 07:07:11 AM » |
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Also, that in every other FE game but RD and FE11 you could not save during a chapter. Seisen, one could save at the start of each turn 
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ShinQuickMan
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« Reply #9 on: July 21, 2008, 06:35:24 AM » |
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I was just wondering... Is there any games out there that PENALIZE you for creating a save file (or for saving too much)?
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Holy Zen! - Chipp Zanuff  "Snake, my Pebbles!"
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Mizekel
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« Reply #10 on: July 21, 2008, 09:39:35 PM » |
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There are games that give you a limited number of saves (Resident Evil comes to mind; at least one in the series, but I've only played a limited number of them.). But aside from that, there really has never been penalties for saving too often. And in a lot of games, it makes things a lot easier. Because you can just keep kamikaze-ing into obstacles without any penalty, and restart of it doesn't go exactly the way you want it to. =/ Save states take this habit to an extreme.
I suppose I'm saying, save states do make the game easier, but so much so that the game is effortless after that. I mean, you could save before every attack. If you miss, reload, burn a few numbers with the movement arrow trick, and try again. (If you REALLY needed to, you could keep going until you crit).
But to get back to my earlier train of thought... Would anybody play a game that never let you reload, as long as the consequences for failing were tolerable and/or reversable? (For example, Nethack; you quit and it suspends your data, but you can never permanently save and keep starting from there when you mess up. But instead of starting all over when you die, you'd lose some exp and gold and stuff, and go up a few floors) Sadly, I think doing something like this would be near-impossible in the age of game discs and memory cards. It was do-able (and done, I think) when cartridges were around, but I don't see it working with memory cards.
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AceNoctali
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« Reply #11 on: July 22, 2008, 03:54:59 AM » |
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I was just wondering... Is there any games out there that PENALIZE you for creating a save file (or for saving too much)?
Lunar 2 on Mega-CD has an extremely unforgiving save mode : to save your game, you have to use some of the Magic Expercience points (which are hard to collect, and a necessity to improve your chars battle-wise), and the sum needed to save is equal to Hiro's level * 15. O.D.T. too is unforgiving : only method to save in this game is via Save Points, which are VERY rare and, for a good chunk of them, located in hidden rooms, PLUS you can only save once on each of those Save Points. And considering the game is pretty hard... T_T And, of course, there's the case of games penalizing you for using too much saves when you're going for a ranked run. Silent Hill and Metal Gear Solid come immediately to my mind. And, they don't count really, but I can't stop myself thinking of old games with absurdly long Passwords for a save system, such as Super Hang-On, and especially Super Monaco GP and its 64-characters long Passwords.  Back to the main topic, yes, savestates make the games easier, especially if you abuse them.
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"There may be rainy days, but there's always a blue sky in your heart." - Chako, Mujin Wakusei Survive Sig : Back to my Saki sig (made by me), as a temp. I plan to make a brand new sig for this forum, but it will take some time before it'll be done... Avatar : ... and back to my old Ashton avi as well. ^^' Avatar done by me.
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Sothe
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« Reply #12 on: July 28, 2008, 09:31:42 PM » |
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I got 2 habit which get's in my way of playing fe as a game and not as a emulator:
-I keep pressing that spacebar down when layinh pm vba . - I keep using save state. for people who don't have the habit yet try never to press space bar with vba or not to use save state
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Eternal fan of Lynyrd Skynyrd
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CrazyDitto
I drive a bubble tea van

Member #251
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« Reply #13 on: July 28, 2008, 10:59:45 PM » |
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I got 2 habit which get's in my way of playing fe as a game and not as a emulator:
-I keep pressing that spacebar down when layinh pm vba . - I keep using save state. for people who don't have the habit yet try never to press space bar with vba or not to use save state
Or buy the game.
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Fear the bitchslap. This post ends with flair and spam, as it had always done. Feel the OWNAGE.
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Sothe
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« Reply #14 on: July 29, 2008, 06:51:07 AM » |
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Yeah but from 3 to 6 we need the translation.
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Eternal fan of Lynyrd Skynyrd
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SlippyToasterTrooper_UK
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« Reply #15 on: July 29, 2008, 08:42:37 AM » |
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Or buy the game.
Personally its chepaer in most cases to buy one of those USB controller adaptors and just don't joytokey save state or frameskip. It stops the habit. Anyway, savestates, frameskip and filters are all emulators features you'll grow out of. These days I find myself using savestates as a backup save (I find the jnesis emulator on the DS to be very inconsistant with actually writing SRAM so these savestates have been a blessing). Fun fact. Savestates aren't just an emulator problem. For the SNES an accessory that allowed you to save anywhere did come out (but much like the adaptor that allowed you to play multiplayer with people hundreds of miles away through a phone line it is all but forgotten). Sounds like a save state to me. And not to mention many PC games allowing you to save anywhere... Frameskip is still fair play for really old stuff (I don't why I decided to play PSIII or stick to it for a whole generation but still I had the game always running at 200-300% and it felt like well...a normal-ish pace*). *-That is to say I wonder how at the time people handled the 100% ( or even the ~83% shitty PAL conversion) of the time as nowdays it is bloody slow. As for those filters. Yay, everything is smooth. But at the expense of blurring out the finer detail of the sprites, nay. If you really can't stand the pixels scanlines are an interesting filter though I don't like how they make everything feel really dark.
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Fake Konata Izumi is gone...for now?  Something isn't right here...hmm ( explaination)
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Celice
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« Reply #16 on: July 29, 2008, 01:04:55 PM » |
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If someone needs a filter, it should be some light scanlines. Any scaled game in ZSNES tends to look like shit if it's just pixels  Yeah but from 3 to 6 we need the translation. Not really  Fire Emblem, I think, is easier to understand than something like Rhythm Tengoku. I've played, to this date, Monshou and Seisen on my TV without a patch on the actual system, and it never hurt me to not understand a lick of the language being used. Gaiden I've recently been able to play with the PowerPak--same story.
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