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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: Hardest Chapter and Why  (Read 2543 times)
camus the dark knight



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« on: July 19, 2008, 09:53:34 PM »

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Very few topics on Fire Emblem games other then FE10 these days... So I will start one myself (I know some of you play this game still), Onward.

So, what do you all think is the hardest chapter in this game (both books)?

In my case I would have to say chapter 16 in book 1. I find this one the hardest for a few reasons, one of which is the amount of reinforcements and how early they come. They come relatively fast so you have little time to set up a defense as the map itself is rather well designed and puts you in a hard spot straight from the get-go.

In addition to the reinforcements coming, you must get Marth to visit the center village before the thief destroys it and then haul out of there before those reinforcements reach Marth. In addition to this, you also have paladins with silver lances coming down from the north, easily a match for a good amount of your characters (unless you arena abuse).

Now all this makes it hard to defend yourself, so why not strike the enemies main area, seize it, and use it against those southern reinforcements? Well you must first take it, which is a rather risky process as it has a few shooters and the tough terrain makes it difficult to reach them quickly, not to mention the generals in the way also.

If you can overcome all this you will be close to victory... however you still need to defeat Camus, who unlike every previous boss, is not a push-over. Unless you arena abuse, a good amount of your characters won't be able to survive against him. He is defeatable even with the worst of stats using Lawrence (who can also be a little trouble to recruit if your not careful) with the light orb to have him break the Gladius so he will be severely weakened by using a broken lance.

All in all, this chapter forces you to move quick while staying defensive and proves a bit more hectic then most other chapters (The final chapter was quite difficult on FE1, but less-so on FE3).

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Holyn
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« Reply #1 on: July 21, 2008, 05:23:51 PM »

I gotta agree with you on this, but I have to add the mass of Paladins in the chapter. Not only do you have a group of 4 paladins clumped together near the start, but also ones slowly advancing over the mountains as you mentioned and 3 surrounding Camus making him difficult to approach-especially with melee units. By themselves Paladins are not very dangerous, but they have too much HP to be easily dealt with in one round and will always do a lot of damage because of their silver lances.

The other hazards just add onto the difficulty, though the Shooters and Generals are more of a nuisance than anything. (But I do cry whenever a stray hit in the 20's% range hits from one of the shooters and kills a character.) Camus isn't going to easily overpower say, Oguma with a miracle sword and Star Orb, but he is one of the few bosses where you actually need to take a good look at his stats and have a good character to face him. I think he is easily the most difficult boss in Book 1.
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Ayanami



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« Reply #2 on: July 21, 2008, 08:24:19 PM »

In my case I would have to say chapter 16 in book 1. I find this one the hardest for a few reasons, one of which is the amount of reinforcements and how early they come. They come relatively fast so you have little time to set up a defense as the map itself is rather well designed and puts you in a hard spot straight from the get-go.

That can be solved by blocking the forts, although that it will be difficult to reach the town as the lone thief will destroy it very quickly.


If you can overcome all this you will be close to victory... however you still need to defeat Camus, who unlike every previous boss, is not a push-over. Unless you arena abuse, a good amount of your characters won't be able to survive against him. He is defeatable even with the worst of stats using Lawrence (who can also be a little trouble to recruit if your not careful) with the light orb to have him break the Gladius so he will be severely weakened by using a broken lance.

I would just promote Sheeda and have her use the Miracle Sword on him. Miracle Sword+Max Speed and Luck=Pwnish!

All in all, this chapter forces you to move quick while staying defensive and proves a bit more hectic then most other chapters (The final chapter was quite difficult on FE1, but less-so on FE3).

The Final Chapter in FE1 never got difficult to me as I've fed my warriors a ton of Dragonshields and Angel Clothes. You can possibly finish that chapter in less than ten minutes.

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(Holyn)Not only do you have a group of 4 paladins clumped together near the start, but also ones slowly advancing over the mountains as you mentioned and 3 surrounding Camus making him difficult to approach-especially with melee units. By themselves Paladins are not very dangerous, but they have too much HP to be easily dealt with in one round and will always do a lot of damage because of their silver lances.

The paladins by Camus doesn't move that is where Chiki steps in.

The other hazards just add onto the difficulty, though the Shooters and Generals are more of a nuisance than anything. (But I do cry whenever a stray hit in the 20's% range hits from one of the shooters and kills a character.) Camus isn't going to easily overpower say, Oguma with a miracle sword and Star Orb, but he is one of the few bosses where you actually need to take a good look at his stats and have a good character to face him. I think he is easily the most difficult boss in Book 1.

You don't need to over power anyone, Sheeda will do just fine, if she gets screwed in HP, then by all means give her an Angel Clothes to get her enough HP to survive Camus' lance of Doom.

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Jedor
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« Reply #3 on: July 21, 2008, 09:40:17 PM »

Or you know, you could use someone good against him.

On topic: I would say the Port Warren (or... whatever its called) chapter for the amount of reinforcements, but there is such a horrible chokepoint just a few spaces from the starting area that you can just sit Doga on that all difficulty suddenly disappears. So, I'm going to agree, even with savestates this chapter took me quite a while to beat, it didn't help that my Marth turned out BALLS and couldn't dodge/take a hit.
« Last Edit: July 21, 2008, 10:33:27 PM by Jedor » Logged

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camus the dark knight



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« Reply #4 on: July 22, 2008, 01:08:19 PM »

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I would just promote Sheeda and have her use the Miracle Sword on him. Miracle Sword+Max Speed and Luck=Pwnish!

Yes, what if Sheeda has poor defense and HP (not uncommon) not leading up to the 37 damage that needs to be taken? but as you said you will normally give her the angel robe. Generally though I normally have someone every play through who can survive (normally Oguma), but I had to bring up the point

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The Final Chapter in FE1 never got difficult to me as I've fed my warriors a ton of Dragonshields and Angel Clothes. You can possibly finish that chapter in less than ten minutes.

I didn't use stat boosters, so that's probably why, for me it was just the snipers and other high crit units getting lucky criticals, and FE1 has no critical mitigation

As for the forts, I suppose that is good to block them, the bottom ones can be a little difficult to reach before the guys come out, but I am fairly sure you can. Generally I try to end the chapter fast though.

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On topic: I would say the Port Warren (or... whatever its called) chapter for the amount of reinforcements, but there is such a horrible chokepoint just a few spaces from the starting area that you can just sit Doga on that all difficulty suddenly disappears. So, I'm going to agree, even with savestates this chapter took me quite a while to beat, it didn't help that my Marth turned out BALLS and couldn't dodge/take a hit.

Actually I use Bantou to block the way, he can get there quick (7 Move) and has enough defense and HP to last awhile : /
« Last Edit: July 22, 2008, 01:11:42 PM by camus the dark knight » Logged

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Jedor
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« Reply #5 on: July 22, 2008, 02:48:24 PM »

Yes, what if Sheeda has poor defense and HP (not uncommon) not leading up to the 37 damage that needs to be taken? but as you said you will normally give her the angel robe. Generally though I normally have someone every play through who can survive (normally Oguma), but I had to bring up the point

I didn't use stat boosters, so that's probably why, for me it was just the snipers and other high crit units getting lucky criticals, and FE1 has no critical mitigation

As for the forts, I suppose that is good to block them, the bottom ones can be a little difficult to reach before the guys come out, but I am fairly sure you can. Generally I try to end the chapter fast though.

Actually I use Bantou to block the way, he can get there quick (7 Move) and has enough defense and HP to last awhile : /

Eh I never really thought of Banetou lol (I usually recruit him then forget he exists until its time to recruit Chiki). Doga works just as well (I thought, anyway) for me, only really takes 1-3 damage per attack at most and can get by fine with a vulnerary heal and occasional staff from Wendel/Rena
« Last Edit: July 22, 2008, 03:21:20 PM by Jedor » Logged

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<~Blacky Wacky> Babies take forever to grow up anyway and never turn into productive members of society
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As in Rebecca.
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« Reply #6 on: July 26, 2008, 10:02:19 AM »

I always found the Downfall of Camus was the fact at the end of the day he is a Paladin. And that means Knight Killers ahoy. The newly-obtained triangle attack might work out if you got one of the sisters strong enough but its a danger as if you miss or fail to kill him before turns end you're going to have someone dead (probably Est and maybe the attacking sister). Someone who can survive and preferbly double him are the key to victory.

The hardest chapter I feel in FE3 book 2 is the battle against the Dark Emperor. Not as hectic as book 1, chapter 16 but full of strong enemies and I seems to remember snipers and mages with the spell that reduces you to 1 HP being a big threat...plus that Earth Dragon was a real pain to take down...though that is self-inflicted upon the player.

The final chapters were also quite a war of attrition. The fact you could only save at the first floor (meaning any major blunders and its back there...could always suspend) and all floors had pretty deadly reinforcements the last one and the fact about 3 turns in a million Earth Dragons Spwan usually being able to kill one of your newly recruited weaklings before all dying next turn. But thankfully book 2 teaches you well in the art of "run, run or be well done" due to the early maps with a miracle sword weilding hero and an army of heroes and snipers on your tail.
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« Reply #7 on: July 26, 2008, 12:48:13 PM »

The hardest chapter I feel in FE3 book 2 is the battle against the Dark Emperor. Not as hectic as book 1, chapter 16 but full of strong enemies and I seems to remember snipers and mages with the spell that reduces you to 1 HP being a big threat...plus that Earth Dragon was a real pain to take down...though that is self-inflicted upon the player.
Although I would agree that's a pretty tough chapter, I wouldn't really put much value in that earth dragon, even if you choose not to just ignore it... Although for the most part you'll want to do most of the work on the player phase in FE 1-3, you can easily the earth dragon to come to you, at which point you shouldn't have too much trouble since by then you have the Miracle Sword and Partia Bow along with a couple good spells to fight it with (along with several good healing staves for after).
« Last Edit: July 26, 2008, 12:50:15 PM by Apollo Justice » Logged

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camus the dark knight



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« Reply #8 on: July 27, 2008, 07:25:56 PM »

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The hardest chapter I feel in FE3 book 2 is the battle against the Dark Emperor. Not as hectic as book 1, chapter 16 but full of strong enemies and I seems to remember snipers and mages with the spell that reduces you to 1 HP being a big threat...plus that Earth Dragon was a real pain to take down...though that is self-inflicted upon the player.


That chapter is indeed pretty tough if you don't take advantage of the orbs, and is quite fun (the one before it can also be pretty fun without orb abuse)

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The final chapters were also quite a war of attrition. The fact you could only save at the first floor (meaning any major blunders and its back there...could always suspend) and all floors had pretty deadly reinforcements the last one and the fact about 3 turns in a million Earth Dragons Spwan usually being able to kill one of your newly recruited weaklings before all dying next turn.

Yeah I am going to have to agree here, luck plays a big role in the final chapters (hmm, all good, oh wait.... wha... wtf the spell hit? 1 HP left!?, ok it's cool nobody else can reach them... ah shit, that guy has meteor...)

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But thankfully book 2 teaches you well in the art of "run, run or be well done" due to the early maps with a miracle sword weilding hero and an army of heroes and snipers on your tail.

I think this is one of the reasons I liked FE3 so much.
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SirChristopher
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« Reply #9 on: August 01, 2008, 07:12:01 PM »

I always found the early chapters of book 2 to be the hardest due to large reinforcements, low leveled characters with poor stats and having shite weapons. But that could be said of any FE really.
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Levin
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« Reply #10 on: August 01, 2008, 09:06:13 PM »

I'll have to go with last chapter of book 2 as well. Multiple floors, hidden enemies behind doors, long range spells, dragons, etc. However the earlier floors can be beaten with sound strategy...however the last one, facing mediuth. So you want to get your characters to talk to those innocent hostage noble women right? Fine, too bad he summons a horde of earth dragons every turn...the shield of seals makes them go away but only after they have had a shot (if within range) to do damage and of course combined with mediuth's attack that could spell the end for a character. I was really careful and positioned everything as best I could, made good use of Feena as well, but of course luck played a role and none of my characters died.  If you saved the again staff (which I foolishly didn't I used it all up already) then that last floor isn't nearly as bad.

I also enjoyed the having to flee, running for your life from ultra powerful promoted characters in some of those early chapters.  Those were maybe the most adrenaline rushing moments in the whole series.
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SirChristopher
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« Reply #11 on: August 01, 2008, 09:19:12 PM »

I actually screamed out loud when I first saw Hardain actually moving on the map where you are on the bridge. It was a MAD RUSH.
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camus the dark knight



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« Reply #12 on: August 01, 2008, 09:34:40 PM »

Generally you can avoid the earth dragons killing the girls by killing Medeus the turn you recruit them on. Not exactly a very demanding thing considering he has 0 evasion and 0 luck.
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« Reply #13 on: August 10, 2008, 06:32:54 PM »

I found chapter 16 to be the hardest for reasons already stated.
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Ruu
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« Reply #14 on: August 16, 2008, 06:13:13 AM »

My Marth wasn't strong enough to kill Meduith at the end of Book 2 in one blow, unfortunately, so it took more than one turn...It was really, really hard, because the girls kept dying from the stupid Earth dragons, or even one of the characters recruiting them would die. I was forced to start over that chapter so many times because I can't stand to see anyone die...I was nearly tearing my hair out before I finally beat it...
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