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VincentASM is too important to have a messed up name
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« on: July 30, 2008, 05:45:23 AM » |
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Topics
The game features 6 difficulty settings (yes, you read that right). There's Normal mode, which is designed for beginners. Hard mode has 5 difficulty levels that you can choose, which affects how strong enemies are. Both modes are available from the very beginning.
The amount and types of enemies are the same in both modes. However, in Hard mode, the same enemies may have different and stronger weapons. Also reinforcements in Hard mode appear from the beginning of the enemy phase (as opposed to the end).
Party and classes
Practically all of the character classes have revealed. Modern classes such as Swordmasters, Berserkers and Sages have made the cut. However, Pegasus Knights still promote to Dragon Knights, like in the original. The Commando class, which can morph into other allies, has also returned from the original. The rest you can probably guess.
The Class Swap feature is usable from the battle preparations menu only. There's a fixed restriction on the amount of one class you have. For example, at one point in the campaign, you may only be allowed a maximum of 8 Cavaliers, 3 Mages, 1 Dark Mage and etc. Some classes like Lord and Thief can't use Class Swap. Promote characters can still use Class Swap, but they can only swap to other promoted classes.
Wi-Fi/Wireless mode
There is only one battle map used in this mode. On this map, there is a castle at the very centre. If a unit waits on the castle gate, the castle flag will change to their team's colour. The winning team is the one whose colour is same as the castle flag's once the Turns are over, or if they annihilated the opposing team.
When you win a multiplayer battle, you are awarded "Protective Charm" card. These cards have various effects, and one card can be attached to a multiplayer party before battling.
Voice Chat is enabled for friend-code battles.
The multiplayer battle options are as follows:
* Toggle fog of war on/off. (Note: If you move into an unseen enemy, your unit is forced to wait like normal.) * Set Turn limit from 5-10 Turns. * Set time limit for each Turn from 3-10 minutes. * Toggle use of "Protective Charms" on/off.
Some observations
It seems Marth can't promote, but he can reach past the usual maximum of Level 20. Also stats, such as Strength and Skill, can go past 20, unlike the original.
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« Last Edit: July 30, 2008, 07:27:45 AM by VincentASM »
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hyde
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« Reply #1 on: July 30, 2008, 06:51:17 AM » |
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I wonder what they'd do with those difficulty settings in the US and European releases. Maybe make an easy, normal and several hard settings?
As for the rest, it's all great news. The Pegasus Knight - Dragon knight thing I can understand, but I hate using Pegasus Knights whereas I love Dragon Knights. Oh well.
Marth not being able to promote is a shame, but since he can probably grow the same amount of levels it only means he won't have the benefit of promotion bonuses. The fact they 'fixed' the caps is also nice.
I'm not too excited about the class swap thing. Isn't it just weird? Why on earth would you want to make Riff a myrmidon, for example? And doesn't it kinda defeat the purpose of characters being different classen to begin with?
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Formerly known as: Also Konata Izumi, Supreme Overlord, Several other names I forgot about. But I will always be Hatake Asuka. AHAHAHAHAHA-hum.
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VincentASM is too important to have a messed up name
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« Reply #2 on: July 30, 2008, 07:33:43 AM » |
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Class Swap is being advertised as allowing for greater unit customisation and also so that players can employ new tactics based on the map terrain (eg. if it's a desert, change all your Cavaliers to Mages or something).
Also, I missed a little detail. It seems there's only one type of battle map in multiplayer mode o__o
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SlippyToasterTrooper_UK
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« Reply #3 on: July 30, 2008, 07:45:10 AM » |
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Also reinforcements in Hard mode appear from the beginning of the enemy phase (as opposed to the end).
*gets out rotten tomatos* Why. Why? That doesn't make the game harder*. Its just a cynical ploy to buy guides so that you can know when the reinforcements can come. Kind of like how the millions of desert items in FE10 were. Hope its one of the options of hard. I can see it being higher stats then the cynical stuff (such no range seeing). *-IS: Lets make a really long chapter really fun by having this fort which has done nothing for the entire map suddenly sprout some dragon knights which will be in perfect range of a weaker unit. Observations. I noticed the promoted Mounted Archer units (Rangers? Forrest Knights? Bow Knights?) look like they use Swords...Ulf and Zarago can now get killed in melee combat rather than die to hand lance using Pegasus knights counterattcks. Maybe... Class swaping sounds awesome. Its the closest we're going to get to a job system in FE. That said I wonder how strength and magic growths will change in referance to this. Or even growth rates themselves...still why do I get the funning feeling some characters will start out as being a suboptimal class.
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Fake Konata Izumi is gone...for now?  Something isn't right here...hmm ( explaination)
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BlackFire
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« Reply #4 on: July 30, 2008, 07:52:54 AM » |
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I haven't played FE1 so I have a doubt, Marich is a mage right? so he can't promote or he promotes to other thing than Sage?
As for Marth, if I get it right, he can't promote but he can end with, lets say, 27 of Strenght and the like?
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Sent from my iPad.
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Celice
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« Reply #5 on: July 30, 2008, 08:03:39 AM » |
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Also reinforcements in Hard mode appear from the beginning of the enemy phase (as opposed to the end). I am both happy and flabbergasted by this. Fuck yeah, difficulty--hopefully a big enough impact survives through in replay value~ As long as the class restrictions don't force me to use change classes of standard characters, I'm fine by it. If I'm not told to get a different mask despite never changing one, then it's good. Damn, looking like a good game. Surprisingly they added voice chat? That's strange. Well, thanks Vince for all the updates--it's nice to always come on to see some new info ~_~ Ah, and I don't see a problem with Marth not promoting as long as he can stay up in ranks: personally, I don't have a problem if he did, but as many of the other Lords can hold their own, many fans would, to put it bluntly, whine because they can't throw Marth into the battle field and expect him to win. Marth was the only Lord who fit the role of needed to be protected, aside from Leaf.
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VincentASM is too important to have a messed up name
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« Reply #6 on: July 30, 2008, 09:15:18 AM » |
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HM reinforcments might not be so bad. From what I understand, they'll be the same as NM reinforcements, but they come at a different timing, so if you've played NM you should have some idea of when they appear. Observations. I noticed the promoted Mounted Archer units (Rangers? Forrest Knights? Bow Knights?) look like they use Swords...Ulf and Zarago can now get killed in melee combat rather than die to hand lance using Pegasus knights counterattcks. Maybe... Yeah, they can, and they're Horsemen (for the JP version at least). I haven't played FE1 so I have a doubt, Marich is a mage right? so he can't promote or he promotes to other thing than Sage? He promoted to Bishop in FE1. He'll promote to Sage in this game.
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BlackFire
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« Reply #7 on: July 30, 2008, 09:50:44 AM » |
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Oh I get this now, thanks Vincent.
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Sent from my iPad.
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ShinQuickMan
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« Reply #8 on: July 30, 2008, 08:22:28 PM » |
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The Class Swap feature is usable from the battle preparations menu only. There's a fixed restriction on the amount of one class you have. For example, at one point in the campaign, you may only be allowed a maximum of 8 Cavaliers, 3 Mages, 1 Dark Mage and etc. Some classes like Lord and Thief can't use Class Swap. Promote characters can still use Class Swap, but they can only swap to other promoted classes. WHAT?! Why the fuck not?! That's quite irritating. I hope they will change that in the US realease. Speaking of thieves, do they promote in this game? And one last thing. Is there any gender restrictions on class swaps?
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Holy Zen! - Chipp Zanuff  "Snake, my Pebbles!"
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Neofox
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« Reply #9 on: July 30, 2008, 09:24:49 PM » |
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WHAT?! Why the fuck not?! That's quite irritating. I hope they will change that in the US realease.
The game needs utility units. Besides, if Julian is as broken as he was in the first game, it probably won't matter whether or not he can swap classes.
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You're... Different. We all are. Him especially. But there's something kinda fantastic about that, isn't there? -Felicity Fox
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Areth
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« Reply #10 on: July 30, 2008, 09:56:49 PM » |
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It seems kind of odd that bishops, sages and sorcerers (I'll bet these become druids in the North American localization...) can all use tomes and staves. I know that in the last few games they used different varieties of tomes, and I wonder if the same will hold true in this remake.
Of course, if it doesn't, then there isn't much difference between the mage/sage and the dark mage/sorcerer.
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Ice Dragon
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« Reply #11 on: July 30, 2008, 10:00:13 PM » |
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Speaking of thieves, do they promote in this game? No. And one last thing. Is there any gender restrictions on class swaps? I assume you can only change a unit to a class that is the same gender as that unit. Otherwise, that'd just be weird... though Cheine pulls off plenty of weird stuff already. Full list of classes (from the site): Lord (cannot promote) Pegasus Knight > Dragon Knight Social Knight > Paladin Armor Knight > General Archer > Sniper Mercenary > Hero Swordfighter > Swordmaster Fighter > Warrior Hunter > Horseman Pirate > Berserker (Berserker sprite looks freaking awesome, if you ask me.) Dark Mage > Sorceror (They look like Nergal. ^^) Mage > Sage Priest/Sister > Bishop Thief (cannot promote) Mamkute (ditto) Shooter (ditto) Commando (ditto)
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BloodySakura
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« Reply #12 on: July 30, 2008, 10:19:17 PM » |
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It seems kind of odd that bishops, sages and sorcerers (I'll bet these become druids in the North American localization...) can all use tomes and staves. I know that in the last few games they used different varieties of tomes, and I wonder if the same will hold true in this remake.
Of course, if it doesn't, then there isn't much difference between the mage/sage and the dark mage/sorcerer.
Or maybe they'll translate it as Dark Sage, since FE10 had one and all. (But do they look like the Elibe druids, it's almost a ripoff)Another idea that I had is that the difference will be in the class caps, since those were raised above 20. So we could change Marich into a Sorcerer if he's already reached the Sage's MAG cap and still got some levels to go.  Though I hope they're indeed having class-locked tomes; I liked the trinity of magic (or whatever it was called).
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It's over, isn't it...?
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Sakura
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« Reply #13 on: July 31, 2008, 09:08:31 AM » |
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^ BloodySakura?  Class swapping seems interesting! And I was hoping that Horsemen couldn't use swords. That makes them too much like nomads... oh well. Does anyone know if Snipers have increased range?
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Neofox
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« Reply #14 on: July 31, 2008, 11:13:37 AM » |
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And I was hoping that Horsemen couldn't use swords. That makes them too much like nomads... oh well.
I'm pretty sure Forrest Knights and Bow Knights came before nomads... 
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You're... Different. We all are. Him especially. But there's something kinda fantastic about that, isn't there? -Felicity Fox
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Sakura
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« Reply #15 on: July 31, 2008, 12:24:31 PM » |
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I'm pretty sure Forrest Knights and Bow Knights came before nomads...  OBVIOUSLY. But they can't use swords, can they?
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Charliecane
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« Reply #16 on: July 31, 2008, 12:39:59 PM » |
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Forrest Knights can, but they couldn't use bows to begin with. Unless he was referring to the FKs in Sacred Stones, in which case nomads did come first.
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Superbus will scold you if you don't read the rule and she or another admin will burn you to crisp if you break one. T is for trash.
As in Rebecca. you can read me like a book... you know I'm consider bisexual polygamy Previously known as Musashi.
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Sakura
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« Reply #17 on: July 31, 2008, 12:43:02 PM » |
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Forrest Knights can, but they couldn't use bows to begin with. Unless he was referring to the FKs in Sacred Stones, in which case nomads did come first.
Yeah exactly! They made rangers too much like nomads in FE8 and I don't want them to make the horsemen like nomads.
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