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pferno954
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« on: August 08, 2008, 03:14:20 PM » |
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Ah, starting up Fe1 (DS) REALLY threw me off with how some newer features (Horses move after attacking, Rescue, Supports) don't exist. It got me thinking: Which change to the series (something AFTER Fe1, of course) is the most valuable? The one that everyone probably takes for granted, and then misses a LOT when it's gone.
I've been really surprised by this, but I think Rescue is the command I'm missing the most. I always tend to assume an 80% or higher hit rate will hit, and thus I'll throw a unit into a situation where their attack should KO the opponent, if it doesn't miss. Sure enough, the unit will miss, and I'll have a dead Marth in two seconds. Being able to just pick up a unit with someone on a Pegasus then drop them off anywhere is also a very cool ability that I'm starting to miss. Finally, the stat reductions when rescuing make your prepromoted Paladin character AMAZINGLY useful early on, because now they're leaving enemies in KO range rather then One-Round-KOing them.
Anyone else's thoughts?
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Swordsalmon
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« Reply #1 on: August 08, 2008, 04:25:18 PM » |
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Eh, I'm pretty used to the games giving/taking away special features.  I really do miss the move after attacking for mounted units, though. It would of been so useful in Book 2, FEDS, and FE6 especially.  This ability makes cavalry get a nice, if minor benefit that not many noticed, but could be excellent in Rankings. Also, Capture. Best feature of FE5 was that ability, since you can take rare items and other stuff. It's a shame Capture hasn't appeared since.
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« Last Edit: August 08, 2008, 04:27:04 PM by Swordsalmon »
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Fly Higher, and live each day with love.
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Derpicane
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« Reply #2 on: August 08, 2008, 04:34:46 PM » |
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I miss Capture because it's awesome, and Dismount because it's lolworthy. Other than that I don't really care- None of the features are really that important to me, as long as the core game is intact.
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sports gyms, as opposed to like, non-sports gyms, where people go to not work out.
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Shirona
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« Reply #3 on: August 08, 2008, 05:19:06 PM » |
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Remove/Canto, although it would have been nice to have back, probably would have screwed me over a lot because of what I think seems to be a larger amount of mounted enemies in FEDS. I think it would have been better to have it, though, after trading, using an item, et cetera. My favourite change would definitely be stealing. I'm not sure which had my favourite... (I can't remember the difference between it from FE5, 9, and 10, aside from being able to swipe a full inventory in the former.) I don't remember how it was in FE4, but I know I definitely thought it sucked in the GBA games D: Too bad there is no stealing at all in FEDS, although there really isn't much there to steal anyway >_> I also liked Capture but I'd usually screw myself up by leaving a capturer in range of an enemy  Lastly, I guess I like FE10's magic triangle the best. Edit: I just notcied Combine in FEDS...I think that this is very useful, but too bad that I didn't notice it earlier. It wasn't in any other games, was it? I hope I didn't just notice it.
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« Last Edit: August 09, 2008, 08:08:40 AM by Shirona »
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Celice
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« Reply #4 on: August 08, 2008, 09:22:59 PM » |
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Capture was nice, but I really prefer the theft of items over capturing--that's a mechanic I liked.
To no surprise, my favorite change came in Gaiden, and there's actually two: the first, a few units were entirely under your control, at first, as to what they promote into. Villagers were a nice touch, even if Cliff was basically holed into being the best Mage candidate :p The other was magic sapping HP--while I think it would have been better off as a percentage reduction, it definately is a nice change for Fire Emblem, and is one of the many reasons I prefer Gaiden as my favorite Fire Emblem. No matter how many other of the series I play, I can always come back to Gaiden and feel like there's an original game to break the continuity. Now if only Seima (FE8) could have met that same goal... :'(
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SlippyToasterTrooper_UK
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« Reply #5 on: August 09, 2008, 08:17:15 AM » |
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With all the people playing FEDS I'm surprised this change hasn't been noticed. People who are not freaking Marth can visit villages. It seems to be the case that villages are placed nicely off the beaten track and i'm like...oh boy get get Marth walking 
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Fake Konata Izumi is gone...for now?  Something isn't right here...hmm ( explaination)
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Shirona
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« Reply #6 on: August 09, 2008, 08:26:48 AM » |
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With all the people playing FEDS I'm surprised this change hasn't been noticed. People who are not freaking Marth can visit villages. It seems to be the case that villages are placed nicely off the beaten track and i'm like...oh boy get get Marth walking  Ugh, at least marth has slightly higher movement than a lot of the other unpromoted units, so he can get there at least relatively quickly. 
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hyde
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« Reply #7 on: August 09, 2008, 09:20:49 AM » |
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Well, the villages thing Starwolf mentioned, but other than that just the stealing of items and re-move for the mounted units. I use it so often in hit and run tactics, and it works miracles in defensive chapters.
I don't really miss rescue all that much, actually. I practically never use it, nor did I use capture all that much.
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Formerly known as: Also Konata Izumi, Supreme Overlord, Several other names I forgot about. But I will always be Hatake Asuka. AHAHAHAHAHA-hum.
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Celice
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« Reply #8 on: August 09, 2008, 08:45:12 PM » |
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Rescuing and pushing, in the two newest console games, are something I abused to high hell, as I prefer to get the most out of every move  Needless to say, removing it threw me off at first, mostly because I was forced to make more cautious decisions, like having Julian open a door with a sniper on the other side, who if not killed, would instantly wipe the floor with him. As for Marth being the only one to reach villages, for this sorta game, it gives the game its sense of urgency in someplace, most notable when you have a village across the map and a thief spawns half-way--you want to haul your ass over there ASAP. Speaking of Marth, it's nice that his Fire Emblem allowed him to open chests. Made the chapters with the over-flowing loot all the easier to maintain. It certainly isn't a necessary feature, but it was a nice touch all the same~
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Charliecane
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« Reply #9 on: August 11, 2008, 06:53:39 PM » |
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Marth being the only character to be able to visit villages never actually bothered me. It's really not much different from sending a thief to open a chest.
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Superbus will scold you if you don't read the rule and she or another admin will burn you to crisp if you break one. T is for trash.
As in Rebecca. you can read me like a book... you know I'm consider bisexual polygamy Previously known as Musashi.
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Jedor
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« Reply #10 on: August 11, 2008, 08:53:09 PM » |
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Marth being the only character to be able to visit villages never actually bothered me. It's really not much different from sending a thief to open a chest.
This, the only time I've never liked it is when there is a village to visit and a person to recruit on the other side of the map.
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<~Blacky Wacky> Babies take forever to grow up anyway and never turn into productive members of society <~Blacky Wacky> I'd rather have the food it would take to keep the baby alive. T is for trash.
As in Rebecca. <+Blacky Wacky> OK, and who's still clinging vainly to the idea that Square isn't just a yellow man's EA?
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Neofox
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« Reply #11 on: August 12, 2008, 01:11:50 AM » |
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I'm going to go off the beaten path and mention being able to change the group's formation at the beginning of each chapter. I know most probably don't think it's all that special, but it's really one of those things you don't learn to appreciate until it's gone. Playing the first three games in the series forced me to realize just how much I was taking it for granted, so I'm hoping it's still in the DS game.
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You're... Different. We all are. Him especially. But there's something kinda fantastic about that, isn't there? -Felicity Fox
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hyde
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« Reply #12 on: August 12, 2008, 01:27:20 AM » |
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I'm going to go off the beaten path and mention being able to change the group's formation at the beginning of each chapter. I know most probably don't think it's all that special, but it's really one of those things you don't learn to appreciate until it's gone. Playing the first three games in the series forced me to realize just how much I was taking it for granted, so I'm hoping it's still in the DS game.
Actually, I never really do anything with this, unless there's a really difficult defensive chapter coming up. And even then, most 'faults' in the line-up can be corrected in the first turn. It's a handy feature, no doubt, but I personally don't use it unless absolutely necessary. The whole preparations menu is an amazing feature, but this is of course in every game so that doesn't really count. I do much prefer the merchant system from FE9/10 to the shop system in other games. Even though FE6/8/11 all have a vendor travelling with you, the FE9/10 merchant system allows you to have enough weapons for anyone at any given time. You don't first have to fight your way to an armoury and you get to use them right away. But I guess I'm the only one who really prefers that system.
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Formerly known as: Also Konata Izumi, Supreme Overlord, Several other names I forgot about. But I will always be Hatake Asuka. AHAHAHAHAHA-hum.
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Foxy-Woxy The Sandwich Scout
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« Reply #13 on: August 12, 2008, 01:43:00 AM » |
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I'm going to ostracize myself by going ahead and acknowledging Sacred Stones. I fell for the branched promotion system as well as the open map. In previous versions, it's always bothered me having to get your party ready for the final battle, just so you can erase that file and do it again. With the open map, you can train everybody at your own pace if you want, or just blaze through the game, as per standard Fire Emblem fare. I appreciate branched promotions for, at the root of it, variety in sprites.
Note: I know Sacred Stones wasn't the one to introduce either of those aspects into the Fire Emblem universe, it's just, that's the only one I've played that used those elements, so.
Also, a nod to Path of Radiance and Radiant Dawn for mounted units being able to move again after striking.
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Cold Popcorn
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« Reply #14 on: August 12, 2008, 03:13:16 AM » |
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Shove and capture. The simplicity of Shove belies it's incredible utility. Captue just because it was unique, and gave tension and urgency to the game since you need to fund your game through it.
Oddly enough, I enjoy FEDS's simplcity. It's surprisingly refereshing just to come back to the basics. The aforementioned Sniper situation is annoying though. I'm not bothered by enemy thieves in this game because you get a ridiculous amount of Warp staff uses. The only one that was eve close though was the village in Mishiel's chapter (22?) where you get the Starlight.
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« Last Edit: August 12, 2008, 03:33:30 AM by Fimbulvetr »
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It seems my sig image has died, but hey, at least it didn't get raped by the mystery profile assassin...
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caleb723
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« Reply #15 on: August 12, 2008, 03:31:03 AM » |
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I haven't played FEDS, so...
FE8 had some crap skills on a few characters that wasn't really all that useful at all. FE9 added a lot more customization, but FE10 allowed you to swap certain "regular" skills between characters. I really liked this feature. (I know skills weren't actually added in FE8-10, but those were the first ones that had them for me.)
I also enjoyed FE9 and 10's auto-promote at 21. The option of being able to Master Seal/Cross early was also useful; though I knew from experience not to do it... :-P
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There is so much that I could say to you, but I'll say only one thing.
You are an unrepentant and complete dumbass.
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Celice
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« Reply #16 on: August 12, 2008, 06:11:50 AM » |
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The only one that was eve close though was the village in Mishiel's chapter (22?) where you get the Starlight. Chapter 9-ish (the one with George) is the only one that still gives me problems. Marth will arrive just before the thief coming for George's village does, as long as there's no enemies in Marth's path--and there happens to be a Pirate in the way, so you have to warp him or send someone else with Marth to try and take out the pirate without slowing Marth down. And if you don't have a flyer, you'll likely use the Warp staff to get someone to retain that Dragonkiller down south before a thief makes off with that as well.
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pferno954
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« Reply #17 on: August 12, 2008, 10:27:07 AM » |
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I'm going to go off the beaten path and mention being able to change the group's formation at the beginning of each chapter. I know most probably don't think it's all that special, but it's really one of those things you don't learn to appreciate until it's gone. Playing the first three games in the series forced me to realize just how much I was taking it for granted, so I'm hoping it's still in the DS game.
Actually, after Fe5, I've started to love that feature too. I always seem to have Generals furthest away from the enemy, and theives in the front of my auto-line up.  [ Other then how Fe5 has the annoying tendency to split your units apart in multiple parties, it's usually not too bad, but in that game... UGH. I'm actually finding that I don't miss Steal much in FeDS. First off, I find theives to always be unable to gain EXP (Can't damage most enemies, usually gets one rounded... <_<), so they're NEVER becoming more durable or even having enough speed to steal from late game units. Secondly, I'm finding that most of what I want from an enemy... They're going to drop.  And third, I tend to just ignore an enemy's inventory besides their equipped weapon, so I'll rarely notice stuff that IS steal-able  I'm not really missing skills either... A lot of them pretty much do the same thing as Critical, especially Fe10's. 
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Lord Fuckboy
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« Reply #18 on: August 12, 2008, 01:28:10 PM » |
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Neofox it's still in FE DS.
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oh my god
man i'm 19 now, i was 13 when i signed up
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Jedor
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« Reply #19 on: August 12, 2008, 01:55:00 PM » |
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I'm going to go off the beaten path and mention being able to change the group's formation at the beginning of each chapter. I know most probably don't think it's all that special, but it's really one of those things you don't learn to appreciate until it's gone. Playing the first three games in the series forced me to realize just how much I was taking it for granted, so I'm hoping it's still in the DS game.
You could still technically do that though (in FE3 at least), the order in which the units are on the list determines their starting location, by switching around you could get the same results.
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<~Blacky Wacky> Babies take forever to grow up anyway and never turn into productive members of society <~Blacky Wacky> I'd rather have the food it would take to keep the baby alive. T is for trash.
As in Rebecca. <+Blacky Wacky> OK, and who's still clinging vainly to the idea that Square isn't just a yellow man's EA?
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