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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: Biggest dissapointment? (if any) *possible spoilers*  (Read 9036 times)
Neofox



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« Reply #40 on: October 28, 2008, 12:43:15 PM »

Micaiah is quite awful for a magic user, as light magic is too heavy for her poor speed/con.
What are you talking about? Light magic has practically NO weight in this game and Micaiah at least has the strength to use it (granted, she can't use anything else, but why would you? Thani one-shots anything weak to it in parts 1 and possibly 3....)

And while we're at it, I really wish people wouldn't say units suck just because they aren't uber. A magic-user doesn't have to be Sety Reincarnated to be good. Micaiah is more or less a general of magic with her absurdly high magic attack and resistance stats, and I personally never stopped finding uses for her (be it fighting or healing), even in the final chapters.
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« Reply #41 on: October 28, 2008, 12:54:32 PM »

I think we've just been spoiled with stats constantly increasing per game, starting somewhere with FE6. FE7 characters were overall a bit better, they started having much better stats in FE8 and were multi-maxing in FE9. In FE10, one could say a unit got dissappointing stats if he doesn't max at least 2 stats. (As a matter of speaking)

Of course, some people completely ignore the fact that the enemies are also stronger in FE9 and FE10.
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« Reply #42 on: October 28, 2008, 05:08:02 PM »

Ilyana also grows the highest defense in the game for a mage. She will most likely cap it with the POR data transfer.

Wrong, for several reasons.

One: She won't cap her defense in Path of Radiance, meaning no data transfer.

Chances to cap:

Ilyana   HP: 0   Str: 10   Mag: 8   Skill: 41   Spd: 1   Def: 0   Res: 0   Luck: 64

Two: Tormod has higher defense, with a higher cap and capping it earlier. Tormod caps his Defense at 25 at level 13 while Ilyana caps it at 18 with 24. Tormod, with "data transfer" as well, has a higher chance of capping his defense (albeit a tiny difference) at 1%.

As you guess it, my source is Serenes Forest.

As for capping stats, can we have FE4 growths back? Seriously, it made almost no difference to how the game was played and actually made you value characters like Dew for their high growth rate and better efficiency as a parent.
« Last Edit: October 28, 2008, 05:09:34 PM by Wander » Logged

Neofox



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« Reply #43 on: October 28, 2008, 06:03:34 PM »

As for capping stats, can we have FE4 growths back? Seriously, it made almost no difference to how the game was played and actually made you value characters like Dew for their high growth rate and better efficiency as a parent.
You're kidding, right?

The difference in stats between enemies and your characters was higher in FE4 than in any other FE game (including FE8). You could even use Arden and still have a relatively easy time slaughtering the enemies you run into.
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« Reply #44 on: October 28, 2008, 08:51:17 PM »

And while we're at it, I really wish people wouldn't say units suck just because they aren't uber. A magic-user doesn't have to be Sety Reincarnated to be good. Micaiah is more or less a general of magic with her absurdly high magic attack and resistance stats, and I personally never stopped finding uses for her (be it fighting or healing), even in the final chapters.
The reason people have issues with Micaiah is primarily because being a "Magic General" is pretty useless in Part 1, when you are fighting predominantly physical enemies who can one-shot her with a worrying degree of frequency.  Also, she's missing one stat to be a General, HIT POINTS.  A General can take a few hits from mages even with cruddy resistance thanks to their bulwark of HP, something Micaiah sorely lacks.

She's not a bad unit, but the fact that FE10 upped the difficulty of the first part at the same time as giving us a Lord who is highly susceptible to death early on pissed off a lot of people.
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« Reply #45 on: October 28, 2008, 11:58:07 PM »

She's not a bad unit, but the fact that FE10 upped the difficulty of the first part at the same time as giving us a Lord who is highly susceptible to death early on pissed off a lot of people.
But the opposite is true, as well: anything she fights is taking a huge blow since enemies have no resistance that early on. If she had good physical durability she'd be far too broken since there's nothing that shrug off magic in part 1 (heck, Thani one-shots anything that's weak to it...). Her low durability balances out her insane attack power.
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« Reply #46 on: October 29, 2008, 08:49:58 AM »

Disappointments in this game?  Dear God, where do I begin...

What frustrates me most about RD is that it had the potential to be a fantastic addition to the series; the mechanics are a step up from where it was left off in Path of Radiance, and they added a lot of little things that made the game just a little bit cooler (staff strikes, while most of the time ineffective, were awesome, in my opinion). 
Unfortunately, those things weren't nearly enough to save the game from its flaws.  The biggest one for me is the gutted support system because the character development was one of the biggest draws to the series for me.  For the Greil Mercenaries, we at least had material from the last game to go on, but what about the Dawn Brigade and the other new characters introduced?  As a result, we know virtually nothing about these characters, and thus cannot identify with them.  I may as well play Advance Wars instead.

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hyde



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« Reply #47 on: October 29, 2008, 08:53:06 AM »

Why does almost everyone seem to be ignoring the fact that there are plenty of base conservations and that secondary characters get loads more screentime than in other installments.

I mean, sure, it might not be as much as you would have with GBA-style supports, but it's not as if we only see the lords talking and the rest are just generic soldiers with pretty pictures.
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« Reply #48 on: October 29, 2008, 12:24:54 PM »

Case in point: Laura.

We know almost NOTHING about her.  I think she has one, single, lonely info conversation with Aran about being noble bandits.  Compare her to, say, Neimi.  Who has several supports, and we know quite a bit more about.

Just hearing someone talk tells you a lot about them, and Laura serves as a very good example of why FE10's support system, while interesting, is annoying.
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« Reply #49 on: October 29, 2008, 01:55:04 PM »

Why does almost everyone seem to be ignoring the fact that there are plenty of base conservations and that secondary characters get loads more screentime than in other installments.

I mean, sure, it might not be as much as you would have with GBA-style supports, but it's not as if we only see the lords talking and the rest are just generic soldiers with pretty pictures.

And yet even in Path of Radiance, we had both base conversations and fleshed out supports. And who knows if the same people from Path could have changed within those three years. This new support system does not allow the player to learn any new facts about the recurring characters, and we know basically nothing about a majority of the new characters.
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Neofox



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« Reply #50 on: October 29, 2008, 05:15:18 PM »

Case in point: Laura.

We know almost NOTHING about her.  I think she has one, single, lonely info conversation with Aran about being noble bandits.  Compare her to, say, Neimi.  Who has several supports, and we know quite a bit more about.
Neimi might as well have no supports considering how frankly boring her character is. Same applies to other characters like Marcia. It's likely she, like most of the Dawn Brigade, simply aren't anything special... Just another member of a town oppressed by Begnion.

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Just hearing someone talk tells you a lot about them, and Laura serves as a very good example of why FE10's support system, while interesting, is annoying.
It's a lot more than what most of the characters in FE5 had, yet nobody has ever complained about that (and I use FE5 because FE4 had a reasonable amount of the cast discussing their history and thus you'd expect them to do the same amount if not more in FE5... though even then there's rather boring characters, such as the knights of grandbell, who don't seem to be anything particularly out of the ordinary).

I realize there's been a few artbooks for the Jugdral saga to help explain, but talking in the context of the games, FE5 is lacking compared to FE4, and while FE10 is lacking compared to FE9, it's not to the same degree. Especially since the random characters in FE10 get a lot more screentime than the ones in FE9 did (who just got one info conversation each where they meet with Ike and that's all until you support).

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I may as well play Advance Wars instead.
This is a hyperbole I'm getting tired of people using... Let's say all the characters you get in an FE game are generic as the enemies. Is it now a clone of Advance Wars? No, because it still has RPG elements and there is no form of unit production. There's far more to FE that sets it apart from other strategy games than just each unit being a person.
« Last Edit: October 29, 2008, 05:20:05 PM by Otacon » Logged

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« Reply #51 on: October 29, 2008, 06:31:20 PM »

The whole part system is fun for the first play through or two but after that its annoying seeing some of favorite characters come and go. I want to use Zihark more... and well I've switche him over to the Greil Mercenaries once and it kinda helped but still I like the traditional story flow of the other fire emblems.

Also the lack of support conversations makes me sad since I would love to learn more about alot of these characters but there's no chance has the story moves on and we're given the generic mass support system here. I'd rather each character have only one or two thorough supports rather then being able to support anyone. I know it help strategically but I never supported characters because it was the better option but because I wanted to learn of Character A's interaction with Character B.

On a bright now I do improve of the battle graphics they're getting close to the fluidness of Thracia 776 which had some of the best and more diverse  battle possible in a fire emblem. Having various animation based on whether its a killing blow or a counter blow or if its first or second made in battle a bit more interesting I must say.

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hyde



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« Reply #52 on: October 30, 2008, 08:40:09 AM »

Quote
And yet even in Path of Radiance, we had both base conversations and fleshed out supports. And who knows if the same people from Path could have changed within those three years. This new support system does not allow the player to learn any new facts about the recurring characters, and we know basically nothing about a majority of the new characters.

We still get to learn more than most people would have you believe. I'm not saying I don't understand where you're coming from, I wouldn't mind more information myself, but it's not as if they "THREW IN RANDOM CHARACTERS THAT YOU KNOW NOTHING ABOUT".

Laura has been given as an example. Laura is also the worst of the worst in terms of information, which is generally a bad example to give.
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« Reply #53 on: October 30, 2008, 09:01:21 AM »

^ I will admit there's a good bit more info given in on map talks now and the fighting against certain character quotes gives a bit of info for some people however most of those talks and vs. quotes I had to go online to read because its a bit hard to get some of them.


If each character had at least 2-3 base conversations I could almost live without the supports but a lot of characters appear just once. I'd like to hear more of Danved's crazy ramblings.
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Neofox



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« Reply #54 on: October 30, 2008, 11:55:14 AM »

If each character had at least 2-3 base conversations I could almost live without the supports but a lot of characters appear just once. I'd like to hear more of Danved's crazy ramblings.
Most characters DO get several base conversations, there's just a few that don't (Danved being one of them).
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« Reply #55 on: October 30, 2008, 04:22:24 PM »

While being on the subject of character development, there was one character I found to adore because of his base conversation: Shinon.  His conversation with Rolf in III Endgame ('erm, I think that's it...) is one of the most moving conversations in the entire game.  Not to mention he's a kickass unit, and being one of the Greil Mercenaries only makes him better.

I was disappointed that characters didn't get some justice in Radiant Dawn, but for a person that plays mainly for the gameplay, I feel it's enough.  (We could discuss FE10 vs FEDS in terms of character development, but...)
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« Reply #56 on: November 02, 2008, 09:27:05 AM »

Most characters DO get several base conversations, there's just a few that don't (Danved being one of them).

I wouldnt say most maybe half... Zihark also falls under this grouping... and well from the start of what we got from him and Danved in PoR I reckon that they could be fleshed out rather well still. Heck even the so called boring characters like Marcia are quite interesting as you get to see how a 'boring' fellow interacts with some of these 'interesting' chaps and at least to me that means alot... im a sucker for good ol' character interactions .
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« Reply #57 on: November 02, 2008, 02:17:04 PM »

I wouldnt say most maybe half... Zihark also falls under this grouping... and well from the start of what we got from him and Danved in PoR I reckon that they could be fleshed out rather well still. Heck even the so called boring characters like Marcia are quite interesting as you get to see how a 'boring' fellow interacts with some of these 'interesting' chaps and at least to me that means alot... im a sucker for good ol' character interactions .

But Zihark has a lot of interesting conversations during the chapters when he can change sides... He has conversations with Lethe, Modecai and Illiana to change sides, conversation with Ike, with Pelleas if he switched sides, etc. He's quite well developed.
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« Reply #58 on: November 16, 2008, 02:29:27 PM »

The plot twists just... sucked.
 

You put the spoiler in the spoiler tag not out...
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« Reply #59 on: November 16, 2008, 03:12:22 PM »

To be fair, it's been hinted at so much in FE9 (both internally and externally) that it wasn't even really a surprise to anyone.

Who recalls the rumor that Ike and Black Knight were brothers, pre-launch?
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