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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: Tips for "first" playthrough  (Read 3430 times)
hyde



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« on: October 21, 2008, 12:01:54 PM »

Well, it's not really my first playthrough. I started playing through it around June 2007, but for some reason the entire savegame was lost and I didn't feel like starting over at the time. I reached chapter 7, I think.

After having finished FE11, I feel like giving this game another try. I want to play Book 1 first, just to see how the 'original' was. (As original as it gets for me, FE1 looks too old for me to want to play it D:)

I was wondering if there were any things I'd have to take into account. I've only finished FEDS and I know of some differences, but I don't know if some units that were good there are useless here. Any help would be welcome.

tl;dr: FE3 first time. Need tips.
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Charliecane



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« Reply #1 on: October 21, 2008, 01:50:52 PM »

Book 1 is pretty straightforward, and not at all difficult. One thing to keep in mind is the fact that all non-HP stats cap at 20 regardless of whether you're promoted or not. Basically, this means you can promote your characters as soon as possible. It also means that characters aren't immediately bad just because they can't promote. There is also no weapon triangle, so don't worry about sending your lance guys against axemen and so forth.

Anyway, I'd recommend forming a well-rounded team of about 10-12 characters. Two of them should be dedicated to healing while the others can concentrate on fighting. Two or three out of Cain, Abel, Roshe, and Hardain are recommended. Oguma and Navarre are also great characters to use. It would also be a good idea to use someone with high defense (Doga for example) because avoid isn't very reliable.

Hope that helps.
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hyde



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« Reply #2 on: October 21, 2008, 02:37:51 PM »

Thanks for that. I was mostly worried about the fact that armour knights couldn't promote, but I guess it isn't an issue.

Also, many people suggest using Doga, but his strength and defence growths aren't exactly armour knight material. Then again, none of the armour knights have great defence growths in this game...
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« Reply #3 on: October 21, 2008, 02:48:49 PM »

Doga has pretty nice defense and will have at least 15 by General(11 Base, +4 on Promo), which is certainly not bad.

Anything else, Musashi basically nailed on the head.
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hyde



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« Reply #4 on: October 21, 2008, 02:56:52 PM »

Doga has pretty nice defense and will have at least 15 by General(11 Base, +4 on Promo), which is certainly not bad.

Anything else, Musashi basically nailed on the head.

Oh, wait. So Armour Knights don't promote in FE1, but do in FE3? Fighters still don't promote though, right?
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« Reply #5 on: October 21, 2008, 03:20:08 PM »

That's right. Saji and Maji aren't that great anyway. Barts is a pretty solid character, though.
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« Reply #6 on: October 21, 2008, 06:43:49 PM »

Kain, Abel, Hardain and Roshe are pretty awesome. Doga is godly during the first half of the game and keeps a good performance through the other half. His main advantages over Lawrence (the prepromo armor) are his way better skill and speed; Doga is better overall. The other two armors suck. If you plan to use too many knight crest units just plan ahead for buying extra knight crests at secret shops.

I highly suggest to use Maric, Linda and Wendel. With dodge being not as reliable you want as much healing as possible (plus Maric and Linda kick ass at combat too).

Chainy would be a nice addition as well, copying Maric/Linda, so his low HP isn't much of a problem (main use as a healer, ranged attacks so he doesn't get countered).

Promote as soon as possible. It makes your life easier.
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hyde



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« Reply #7 on: October 22, 2008, 04:55:39 AM »

That's right. Saji and Maji aren't that great anyway. Barts is a pretty solid character, though.

Well, I like fighters so I think I'm going to use Barts. Too bad there aren't a lot of different axes.

Quote
I highly suggest to use Maric, Linda and Wendel. With dodge being not as reliable you want as much healing as possible (plus Maric and Linda kick ass at combat too).

Besides the healers? Or is Rena not worth using/promoting?

Also, is it hard to reach a high final chapter level in this game? My units barely reached level 10 in FEDS...
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« Reply #8 on: October 22, 2008, 04:57:57 AM »

Doga has pretty nice defense and will have at least 15 by General(11 Base, +4 on Promo), which is certainly not bad.
For me speed is Doga's selling point (attack speed is always welcome). He has bags of it which can't be said for Lawrence, Thomath or Michelin.

The defence is still relevant but as the game goes on isn't as useful as it once was (as you may end up with other units in the ballpark...especilly mounted units though they have to be weary of the indoors).

Well, I like fighters so I think I'm going to use Barts. Too bad there aren't a lot of different axes.

Besides the healers? Or is Rena not worth using/promoting?

Also, is it hard to reach a high final chapter level in this game? My units barely reached level 10 in FEDS...
Make sure you stock up on axes...they don't hang around long

I like using Rena but the thing is due to weapon level upon promotion Linda and Maric will be doing a better job and due to earl joining time wendel does as good a job. There is still the Hammerne staff in Rena's side bt I tend not to repair weapons

Yeah it is hard but if you use the best units it won't matter.
« Last Edit: October 22, 2008, 05:01:01 AM by Starwolf_UK » Logged

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hyde



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« Reply #9 on: October 22, 2008, 05:06:11 AM »

I guess that because of the low caps, the final few level ups won't matter much either.

As for the healer: I hardly ever use the Hammerne (read: never) so I suppose Rena's main selling point is wasted on me. I'll just use Wendel as long as needed, I guess.
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« Reply #10 on: October 22, 2008, 10:10:27 AM »

Most things were said already, but I must add one thing.

Don't be afraid to use Bantou for a few chapters after you get him. Of course don't let him kill every damn thing and take all the EXP, but a lot of people don't like using him at all for that fact, when he actually makes a rather nice wall (again for the few chapters after) and has high enough attack to deal nice damage, but is still low enough not to kill the guy. Plus it pierces defense (save other dragons), so you can weaken just about any enemy with him, making it quite easy for your others to kill.
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hyde



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« Reply #11 on: October 22, 2008, 11:22:09 AM »

That's also what I've been using him for in FEDS, so I guess I'll keep on doing that. Also, does he get a dragonstone right away? I remember him not getting one until later in FEDS.
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« Reply #12 on: October 22, 2008, 01:00:27 PM »

You find Banutu's dragon stone in a village in a chapter before he joins. It's in the chapter that Hardain and his band of idiots join, if I'm not mistaken. Be sure not to miss it, because Banutu will be worthless if you do.
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« Reply #13 on: October 22, 2008, 01:11:20 PM »

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Besides the healers? Or is Rena not worth using/promoting?

Also, is it hard to reach a high final chapter level in this game? My units barely reached level 10 in FEDS...

What I don't like about Rena is that her durability is horrible all the game. For me, Wendel becomes an instant replacement for her as my main healing unit, tough I still use Rena for a while
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« Reply #14 on: October 22, 2008, 01:15:58 PM »

I've never had any troubles with Rena myself. I've used her and Wendel every time I've gone through book 1. Rena heals from a distance using a libro staff while Wendel is closer to the action healing with a live and occasionally fighting. That tactic has never failed me yet.
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« Reply #15 on: October 25, 2008, 09:52:46 AM »

what do u do archer wise? ive used gordon and his smaller counterpart(forgot name) but ive never rly used hunters
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« Reply #16 on: October 25, 2008, 10:10:06 AM »

Personally, I don't care much for archers in this game. The class itself is pretty weak--even their movement sucks--and the characters of that class are weak as well. In book 1, Gordon starts out pretty weak compared to everyone else and he stays that way until he promotes. Thomas is just plain bad, and George has no growth. I've always preferred Kashim over all of them. He starts out reasonably strong and has much better growth, although his promotion gains are crap.

In book 2, Gordon starts out a little stronger, but still has the same lackluster growth. Ryan (Gordon's little brother) starts out weak, but he at least has good growth.
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« Reply #17 on: October 25, 2008, 10:13:05 AM »

is kashim the blu ahired hunter or yellow i forgot the names
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Charliecane



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« Reply #18 on: October 25, 2008, 10:23:17 AM »

Kashim is the blue-haired hunter. The blond guy is Warren, and he isn't that impressive.
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hyde



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« Reply #19 on: October 25, 2008, 10:25:40 AM »

Well, I didn't use any of the archers/hunters/ or their promotions in FEDS, and so far I haven't used any either. I'm at chapter 7 right now, I think. The one with the first arena. So far so good, only my Kain is kind of failing me.

Was this the FE with the insanely difficult arena? I'm all for a good bit of arena abusing and I do have savestates, but if it gets too tedious I'll just skip it.
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