(I shall leave these forums the same way I came in--through the other games board.)
Forget all these squabbles about difficulty. The series needs some life breathed into it pronto. Twilight Princess introduced some excellent new ideas, but they all fell flat on their face because, when you get right down to it, it's just Ocarina of Time 2.0. Let's do something
new with the dungeon concept, because quite frankly, everytime I find out I have to go down into another cliche, themed hole-in-the-ground, I grimmice thinking about having to track down a bunch of keys and treasure chests.
Also, debate about Link's voice aside, would it hurt us Miyamoto if the
other characters spoke? They were "lip-synced" to air in Twilight Princess, which brought a tear to my eye because I was
so close to really connected with some of the characters. Flapping gums with nothing coming out really has become a sticking point...
