Fire Emblem: Sanctuary of Strategy
 
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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: Someone Violate the NoA Team (Jagen?)  (Read 9222 times)
Haken



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« on: October 25, 2008, 09:33:47 AM »

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KEY INFORMATION
Fire Emblem returns to its roots with a total overhaul of an NES™ classic never before released in America. New features include touch-screen controls, multiple save options and easy-to-follow tutorial chapters that shed new light on Marth's story. New players can jump into the action, even if they've never played a Fire Emblem game before.

Take the battle online and clash with players around the world over Nintendo® Wi-Fi Connection. You can also borrow units to use in your army, talk with friends using the built-in Nintendo DS microphone and even buy rare and powerful items from the Online Shop using in-game currency.

You are the general: Shape your army to suit your strategy by selecting from dozens of characters with unique spells and abilities. But guide your army wisely, because if a character falls on the battlefield, he's lost forever.

Game storyline: Medeus, the king of the dragonkin, has been revived and is forming an alliance with a fearsome sorcerer named Gharnef. Together, they threaten to the throw the entire continent of Archanea back to an age of chaos and war. Now, it's up to young Prince Marth and his small band of loyal followers to rise up and rally all those left in the land to make one last desperate push to free Archanea from the tyranny of the Shadow Dragon.

How to progress through the game: Fire Emblem: Shadow Dragon is a turn-based strategy game with a fantasy setting. Players alternate turns with opponents, moving their pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits-high-flying Pegasus knights move effortlessly over varied terrain, fast-moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on.

Characters: Many groups play a part in a story but undoubtedly the story's protagonist, Prince Marth, will be the focus for most. Marth has been featured in the Super Smash Bros.® series and has been extremely popular within those games, but this is his first time starring in a Fire Emblem game in the United States. At Marth's side is a support of fearless fighters, including the brave Caeda, a princess of the Talys kingdom. Other major characters include the evil sorcerer Gharnef and the sole surviving descendant of the royal House Archanea, Princess Nyna.

Special Features:
Fire Emblem: Shadow Dragon is the first to offer players a chance to test their skills against other players in combat. Using your broadband connection, Nintendo Wi-Fi Connection and wireless play modes, players are able to send units they've trained into battle against those of another player. Collect optional cards to give your team a unique tactical bonus that can help you clench victory. During Nintendo Wi-Fi Connection matches, friends can talk to each other using the built-in Nintendo DS microphone.

Touch-screen controls, multiple save options and an easy-to-follow tutorial allow novice players to jump into the action, even if they've never played a Fire Emblem game before.

Borrow units wirelessly or through Nintendo Wi-Fi Connection and use them in your own battles with the Loan Unit feature.

Six levels of difficulty ensure that even seasoned players can find a challenge in this new entry into the Fire Emblem series.

Purchase rare and powerful items using the gold you've acquired during your single-player campaign with the Online Shop feature. You never know what items you might come across, because new items rotate in and out of the armory on a daily basis.

Play through the events that brought Marth to the beginning of his quest through a new set of prologue chapters that were specially added to the game for its Nintendo DS release.

Caeda, really?
« Last Edit: November 11, 2008, 12:03:15 PM by Starwolf_UK » Logged

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WyvernSageLord



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« Reply #1 on: October 25, 2008, 09:44:56 AM »

Isn't this already old news from the title topic? =/
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Haken



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« Reply #2 on: October 25, 2008, 09:49:22 AM »

Oh you witty, witty man.

Seriously though, Nyna? Acceptable. Talys? Just one letter. Yet how in godsweet fuck do they get Caeda? I DEMAND ANSWERS.
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Protector of the French Language. Spelling Mistakes in English are alright, but step into French and you\'re going to get fucked.

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« Reply #3 on: October 25, 2008, 11:47:18 AM »

Well, Caeda's probably prounounced See Da (since it's similar to Caesar), which would make it a valid translation of Sheeda (which can also be pronounced Seeda).

Of course, nobody's going to be thinking of Sheeda when they first see Caeda ^^;;;
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« Reply #4 on: October 25, 2008, 05:24:26 PM »

Just wait for Tiki/Chiki's changes, for some reason I think they'll mess badly with her.
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« Reply #5 on: October 25, 2008, 06:13:11 PM »

Guys, don't worry about it, please.

Weren't many of you just as upset with the overly-literal-to-the-Japanese Brawl name localizations? While I don't like the inconsistancy, I think I honestly prefer the attempt to make the names fit better in the fantasy world. Much of this outcry is from people who don't even realize how much some of the name changes actually make sense.
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WyvernSageLord



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« Reply #6 on: October 25, 2008, 07:36:14 PM »

^ Couldn't have said it any better myself...

...But in all honesty, there's something I am worried about. I'm worried that the NOA team will make mistakes with this game just like they did with Radiant Dawn. (which was a catastrophe compared to the other FE NOA releases...) But then again, they might be more less...
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« Reply #7 on: October 25, 2008, 08:04:32 PM »

I thought it was a drastic name change too, until I was told it was a valid translation.

My issue isn't so much a weeaboo one as much as it's confusing.  The "See-da" pronunciation isn't apparent, and looks like it could be "Kay-da".

It's...  A trap so to speak.
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Neofox



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« Reply #8 on: October 26, 2008, 04:30:50 PM »

...But in all honesty, there's something I am worried about. I'm worried that the NOA team will make mistakes with this game just like they did with Radiant Dawn. (which was a catastrophe compared to the other FE NOA releases...) But then again, they might be more less...
What huge mistakes did they make with Radiant Dawn? From what I saw they just left out a few of the "hard mode only" lines, and that's hardly crippling to the story (well, there were name changes too, but that's no big deal unless you think changing "Brad" to "Aran" is somehow a catastrophe...).

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My issue isn't so much a weeaboo one as much as it's confusing.  The "See-da" pronunciation isn't apparent, and looks like it could be "Kay-da".
So I take it that means you pronounce "Ceaser" as "Kay-ser" when researching Roman history?
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« Reply #9 on: October 26, 2008, 04:40:05 PM »

I think WSL is referring to the data transfer issues and Muarim having the wrong profile and so forth.
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« Reply #10 on: October 26, 2008, 04:44:29 PM »

I think WSL is referring to the data transfer issues and Muarim having the wrong profile and so forth.
I still fail to see how either of those constitutes a "catastrophe". A catastrophe would be the game crashing during one of the chapters, not a mismatched pointer for a character we already know about or a glitch that can not only be gotten around relatively easily (just delete all easy mode saves), but got a fix a couple months after release.
« Last Edit: October 26, 2008, 04:46:04 PM by Otacon » Logged

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« Reply #11 on: October 26, 2008, 04:47:41 PM »

I don't recall saying it was a catastrophe myself....

I'd say it's still a valid complaint, even if it is only minor.
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« Reply #12 on: October 26, 2008, 04:51:15 PM »

I don't recall saying it was a catastrophe myself....

I'd say it's still a valid complaint, even if it is only minor.
I didn't mean to direct it at you, I meant that I don't see how it's the catastrophe he described it as. It's a valid complaint, yes, but I'm not seeing how it's as big as he made it out to be.
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« Reply #13 on: October 26, 2008, 08:59:13 PM »

Oh, trust me, it only goes to show in my opinion, that NOA doesn't seem to double check things. And I don't know what the hell is their deal, they ain't doin' what they're paid to do if such things exist in their games.

I know that the transfer glitch was fixed, but... Well, shit. The Muarim profile problem is vexing, and I've had more than one person say that that problem has been fixed... only for them to double check and see that it's NOT fixed.

...Sorry, that was way off topic. Sorry for that rant. ^^;;

Anyways, yeah, at the very least, I just hope that NOA double checks their work. Because it seems that in the progressing FE games, they've made more mistakes than they did in the previous one. So all I can do is hope that they DO double check their work this time and hope that the mistakes are much less than FE10 at least.
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« Reply #14 on: October 26, 2008, 09:00:50 PM »

Anyways, yeah, at the very least, I just hope that NOA double checks their work. Because it seems that in the progressing FE games, they've made more mistakes than they did in the previous one. So all I can do is hope that they DO double check their work this time and hope that the mistakes are much less than FE10 at least.
What mistakes did they make in FE7-9? I'm not seeing this progression you speak of...
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« Reply #15 on: October 26, 2008, 10:23:01 PM »

There were actually quite a few minor hiccups in seven and eight. One thing in particular that jumps out at me is Neimi referring to Colm as Cormag. There's also Lyn's age mix-up and a few other minor things that I can't recall at the moment.
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« Reply #16 on: October 26, 2008, 11:00:44 PM »

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There's also Lyn's age mix-up
It's really bad when Lyn sounds as if she were twice ZS Samus' age in Brawl.
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« Reply #17 on: October 26, 2008, 11:29:14 PM »

There were actually quite a few minor hiccups in seven and eight. One thing in particular that jumps out at me is Neimi referring to Colm as Cormag. There's also Lyn's age mix-up and a few other minor things that I can't recall at the moment.
When games are as dialogue-heavy as FE, typoes are inevitable. I highly doubt even the original Japanese versions were 100% typo-free.

That said, I still don't see the progression of gradually worse mistakes he's talking about, even if we include the typoes.
« Last Edit: October 26, 2008, 11:31:30 PM by Otacon » Logged

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« Reply #18 on: October 26, 2008, 11:44:57 PM »

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I highly doubt even the original Japanese versions were 100% typo-free.
If my memory serves, the Garcia-Gilliam armwrestle typo was left unfixed from the JP version.

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So I take it that means you pronounce "Ceaser" as "Kay-ser" when researching Roman history?
You only pronounce "Caesar" as [see-zer] because that's a standard English word. Last I checked, "Caeda" is not standard English (and not immediately apparent that you should use the Roman-loan pronunciation standard).


I am saddened they didn't change Marth's name.


EDIT: At least the name changes aren't as arbitrary as Chap > Brom or Brad > Aran, etc.
« Last Edit: October 26, 2008, 11:46:40 PM by Ice Dragon » Logged

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« Reply #19 on: October 27, 2008, 06:15:03 AM »

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I am saddened they didn't change Marth's name.

Opinions aside, that'd be the dumbest thing they could do in terms of sales. Change Marth's name and all potential buyers that came to know him through SSBM/SSBB would ignore the game.
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