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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: Seima no Kouseki Prototype.  (Read 3188 times)
Lord Glenn



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« Reply #20 on: November 07, 2008, 10:05:31 AM »

According to Vincent's page for the Prototype, the face sprites that, to us, are Neimi and Tana were actually for Tethys and L'Arachel (respectively).

It's quite possible that Neimi and Tana weren't even intending to look like they do now, and were given pieces of Tethys and L'Arachel's sprites when they decided to change those two.
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Credit to VincentASM for the ancient battle scene and credit to Choptstick for the Geno avatar.

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« Reply #21 on: November 07, 2008, 10:29:15 AM »

Finally completed a preliminary class analysis.

Originally the Journeyman class promoted to Fighter or Brigand (instead of Pirate), while the flying Trainee promoted to (obviously) Wyvern Rider or Pegasus Knight.

The flying Trainee has a Falcon Knight map sprite and a Pegasus Knight battle sprite, but its Aid uses the dismounted unit formula. So... No clue if it was actually supposed to be flying or not. Doesn't really matter now though.

Guess I could move onto graphical stuff.
« Last Edit: November 07, 2008, 10:36:17 AM by VincentASM » Logged


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« Reply #22 on: November 07, 2008, 11:03:29 AM »

Graphical stuff will mainly be the few monster classes with graphics having different animations and non-implimented graphics. Hopefully there are some surprises.

Oh yeah and New Bark Town might not have had anything do with anything...
Quote from: Elsewhere, I've cut the uneeded out
...might I direct you to fe7snd/agbfe3/m4adata/goldex3c.mid. Anyone with half a brain will realize this is a song from Pokemon Gold, that Keitaro, the person to discover it in the first place, had used as a test...
Don't ask me why or what Keitaro "used it as a test" means? Uploading files? Or trying out the mid2agb and other utilities? I still want to hold by my theory of it being a test tune (dev kits usually come with some assests like this).

As far as the FE8 soundtrack goes, the actual directory with the bulk of it in is absent from the fe7snd stuff...(it may have been on another part of the network)
Code:
1   ;///////////////////////////////////////////////////////////////////////
2   
3   ;is000 ‚–‰j
4   
5   s009 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl2,    1,  309, 53,  10,  20 ;AGBFE3 MAP@—ŽlŒ‰Š@
6   
7   s010 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl3,    1,  310, 46,  10,  20 ;AGBFE3 MAP@—ŽlŒ’†Š@
8   
9   s011 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl4,    1,  311, 55,  10,  20 ;AGBFE3 MAP@’jŽlŒ‰Š
10  
11  s012 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl11,    1,  312, 48,  10,  20 ;AGBFE3 MAP ’jŽlŒ’†Š
12  
13  s013 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl12,    1,  313, 54,  10,  20 ;AGBFE3 MAP ‹’ŒŠ
14  
15  s016 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl10,    1,  316, 47,  10,  20 ;AGBFE3 Ÿ—˜‹‚
16  
17  s017 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl6,    1,  317, 64,  10,  20 ;AGBFE3 ‚o‚k“G(‹Œ“ƒEˆ)
18  
19  s018 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl8,    1,  318, 59,  10,  20 ;AGBFE3 ‚o‚k“ƒEˆ(‹Œ“G)
20  
21  s023 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_cp4,    1,  323, 63,  10,  20 ;AGBFE3 ‚b‚o“ƒE’n‰
22  
23  s024 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_cp8,    1,  324, 68,  10,  20 ;AGBFE3 ‚b‚o“G
24  
25  
26  
27  s025 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_pl_normal, 0,  325, 51,  10,  20 ;AGBFE3 ƒoƒgƒ‹`’ʏ‚o‚k
28  
29  s026 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_cp_normal, 0,  326, 62,  10,  20 ;AGBFE3 ƒoƒgƒ‹`’ʏ‚b‚o
30  
31  s027 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss1,     0,  327, 49,  10,  20 ;AGBFE3 ƒoƒgƒ‹ƒ{ƒX
32  
33  s028 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss2,     0,  328, 54,  10,  20 ;AGBFE3 ƒoƒgƒ‹’†ƒ{ƒX
34  
35  s029 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss4,     0,  329, 59,  10,  20 ;AGBFE3 ƒoƒgƒ‹ƒŠƒIƒ“
36  
37  s030 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss5,     0,  330, 49,  10,  20 ;AGBFE3 ƒoƒgƒ‹–‚‰
38  
39  s085 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss5_2,   0,  330, 49,  10,  20 ;AGBFE3 ƒoƒgƒ‹–‚‰iƒCƒ“ƒgƒ‚‚j
40  
41  s032 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_dance,     0,  332, 47,  10,  20 ;AGBFE3 ƒoƒgƒ‹—x‚Žq‚o‚k
42  
43  s033 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_staff_a,   0,  333, 62,  10,  20 ;AGBFE3 ƒoƒgƒ‹`A
44  
45  s034 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_staff_b,   0,  334, 49,  10,  20 ;AGBFE3 ƒoƒgƒ‹`B
46  
47  s035 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_class_chg, 0,  335, 48,  10,  20 ;AGBFE3 ƒNƒ‰ƒXƒ`ƒFƒ“ƒW
48  
49  
50  
51  s037 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_start,     1,  337, 46,  10,  20 ;AGBFE3 AGBFE3 ‚n‚oƒCƒxƒ“ƒgƒXƒ^[ƒg
52  
53  s038 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_enemy,     1,  338, 51,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg “GoŒ
54  
55  s039 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_yorokobi, 0,  339, 54,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg Š‚
56  
57  s040 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_04,        0,  340, 57,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg “{‚
58  
59  s041 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_11,        0,  341, 58,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg@”‚‚
60  
61  s042 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_14,        0,  342, 68,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg@Šy‚‚iƒRƒ~ƒJƒ‹j
62  
63  s044 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_lyon,      0,  344, 63,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg`ƒŠƒIƒ“
64  
65  s047 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_05,        0,  347, 49,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg I”—p
66  
67  s048 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_meet1,     0,  348, 54,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg@’‡Š“‚
68  
69  s084 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_meet1,     1,  348, 54,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg@’‡Š“‚
70  
71  s049 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_win_good,  1,  349, 53,  10,  20 ;AGBFE3 ƒGƒ“ƒfƒBƒ“ƒOŸ—˜A”e
72  
73  s050 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_win_bad,   1,  350, 50,  10,  20 ;AGBFE3 ƒCƒxƒ“ƒg@Ÿ—˜iBad•ҁj
74  
75  
76  
77  s052 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_select,        0,  352, 60,  10,  20 ;AGBFE3 oŒ‚€”
78  
79  s060 = .\agbfe3_new\bgm\bgm_mura\bgm_sys_fase_pl,          0,  360, 60,  10,  20 ;AGBFE3 –‚•ƒ}ƒbƒvƒNƒŠƒA‚e‚e
80  
81  s061 = .\agbfe3_new\bgm\bgm_mura\bgm_sys_fase_cp, 0,  361, 51,  10,  20 ;AGBFE3 –‚•ƒ}ƒbƒvŏŠKƒNƒŠƒA‚e‚e
82  
83  s062 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_gameover,      0,  362, 53,  10,  20 ;AGBFE3 ƒQ[ƒ€ƒI[ƒo[
84  
85  s063 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_ff_dead,       0,  363, 53,  10,  20 ;AGBFE3 ƒQ[ƒ€ƒI[ƒo[–•Ž€–SŽž
86  
87  
88  
89  
90  
91  
92  
93  ;//Žg—p‚–’A‚‚‚‚Žg‚‚‚‹
94  
95  ;s070 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_pro_map1,      1,  370, 90,  10,  20 ;ƒ}ƒbƒvƒvƒƒ[ƒO‰Š
96  
97  ;s071 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_pro_map2,      1,  371, 90,  10,  20 ;ƒ}ƒbƒvƒvƒƒ[ƒO’†Š
98  
99  ;s072 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_pro_map3,      1,  372, 90,  10,  20 ;ƒ}ƒbƒvƒvƒƒ[ƒOŒŠ
100 
101 ;s073 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_sage,      1,  373, 80,  10,  20 ;ƒCƒxƒ“ƒg`‚‚‚‚́i“™j
102 
103 ;s074 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_cp1,    1,  374, 95,  10,  20 ;AGBFE3 MAP ‚b‚o‰Š

I just noticed something on the branching promotion screen. Pressing the R button will display the classes attack animation. This in the final version?


Last but not least I put up a video of the start of Chapter 6 watch those civians die. Wonder why they dropped it, guess it was too evil or was too much underminding the player (what is funner, a survive 6 turns map where the boss gets owned by a sage in the end or find and kill the boss hiding in the fog in a race against time to stop a load of civians getting eaten by a spider?)
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« Reply #23 on: November 07, 2008, 12:52:02 PM »

Wonder why they dropped it, guess it was too evil or was too much underminding the player (what is funner, a survive 6 turns map where the boss gets owned by a sage in the end or find and kill the boss hiding in the fog in a race against time to stop a load of civians getting eaten by a spider?)
I think it's more likely they changed it for storyline reasons... After all, a main part of the story is how you must fight hordes of monsters on top of a powerful enemy army, so having you deal with both in one map makes more sense.

In any other FE the original one would have probably worked out better though, since those just pit you against an evil army...
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« Reply #24 on: November 07, 2008, 01:26:48 PM »

Quote
I just noticed something on the branching promotion screen. Pressing the R button will display the classes attack animation. This in the final version?
I tested this out of boredom. It isn't there.
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« Reply #25 on: November 09, 2008, 09:20:45 AM »

Since this is kind of related, I'll throw these in here. Just some info from the FE7-related files.

In Chapter 18, Rath had a battle conversation with Uhai. It was removed since you don't have Rath at this point.

Quote
<ウハイ>
ほう・・・ おまえも
草原の民か<k><d>
<ラス>
・・・クトラ族のラスだ<k><d>
<ウハイ>
クトラ・・・
【灰色の狼】ダヤンの一族<k>
その強さは 草
原一と聞く
・・・これはついている<k>
クトラのラス 手加減無用
いざ 勝負っ!!<k>

The mysterious Battle Robe item was to be replaced by a Defence Robe, which then became Ninis's Grace.

Heath was originally recruited in Chapter 20, by visiting a village.

Quote
<5><自分><2><ヒース>
騒がしいと思ったら
戦いが起きてるんだな。<k><!>
なあ、あんたら
俺を雇わないか?<k><p>
俺の名はヒース<k>
オスティア
に仕官しようと思って
ベルンから来たんだ。<k>
大陸一と言われる
ドラゴンナイトの力・・・<k>
絶対に後悔はさせないぜ?<k><p>
とりあえず、今は
敵を追
い払うのを手伝うよ。<k>
気に入ったら、雇ってくれ
頼んだぜ。<k>

Lyn's name was going to be Alicia. Karla's role originally belonged to a youthful soldier (grouped with Kent, Harken, Erk, Oswin, so possibly male) called Anis.

Might have forgotten or missed some stuff, but those were the more important ones.
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FE3 translation patch | Serenes Forest (Fire Emblem info here~)
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