In previous FE games hard mode would add a number of class levels to the enemy unit. This is mostly true here. However, defence and res don't get any such addition (which means defensively enemies are weaker than in other FE hard modes however...).
Actually, I heard Res does get a slight boost.
And enemies on H5 have much more HP, and are harder to double thanks to their high speed, so for the most part they'll still be harder to kill still than on earlier modes despite not getting boosted Defense. Also keep in mind that the trouble with H5 enemies lies more in the fact that they can kill *you* so easily.
What does this mean. A level 1 unit in hard 1 will have the HP, Strength, Magic, skill and speed of a level 4 unit in normal mode. As for lowest weapon level. Rather than an enemy having the weapon level they need to use the equipment they hold they will have the listed weapon levels. Unless the weapon they hold needs higher in which case they get higher. You'll probably remeber offensive boosts being given to higher wepaon levels unless they are at Weapon Triangle disadvantage (i.e. the weapon triangle is even more important in hard mode*)
Yeah. One person that beat H5 said that you need to use the Weapon Triangle in your favor often so you can negate the boosts enemies get to reduce their damage and accuracy.
If we can figure all of this out it won't mean an end to manual testing by any means as we know we still need to find out what equipment is packed by units in H5 (and other hard modes or are the equipment changes H5 only?).
I only played Normal, H2, and still working on H5 (I am on Chapter 22 now), but I can give this info:
Enemies start out with irons, of course...
They eventually switch to steels...
Mages never use anything less than Elfire.
Then at Chapter 10 you begin to see enemies use Silver Weapons and Forged Javelins made to be as strong as Silver Weapons.
Garnef has 26 speed. 'Nuff said.
Mages on that Chapter pack Elfire and Volcannon, IIRC.
Dragons will double you, except the Demon Dragon boss.
Snipers love their forged Killer Weapons.
Pegasus Knights begin packing forged Killer Weapons and Forged Javelins. Dragon Knights pack forged Javelins and various other weapons.
You'll then begin to see forged weakness hitting weapons and Brave Weapons. Brave weapons are not forged, but they still have a guaranteed higher damage rate than Silvers.
Shooters on Ch. 20 do quite a bit of damage and are actually pretty accurate. I cannot remember if their weapons are forged or not.
Forged Weakness hitting weapons are significant, because I'm seeing that the Horseslayer is commonly used by them.