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The Manual of FESS Prowess - This is mandatory reading for everyone!
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Author Topic: An unkown factor for calculating Hit?  (Read 1797 times)
SenseiJinx
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« on: December 12, 2007, 12:05:48 PM »

Not the actual battle hit chance, but the hit shown in the character status screen.

The formulas I've seen go like this:

(Skill*2) + Weapon Hit + Luck + Support Bonus + Affinity Bonus + Leadership Bonus + Biorhythm bonus.

Out of curiosity I was just going through different characters stats today, trying to calculate things. But I can never seem to get the right numbers with that formula. I make sure to get any support bonuses they have, any map affinity bonuses, all leadership and Biorhythm bonuses...but it never turns out correct. It's always at least 5 below, sometimes 10 or 15 what it's actually displaying.

Am I doing something wrong, or is there an unknown factor?
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« Reply #1 on: December 12, 2007, 12:13:09 PM »

Can you give an example of a character (with stats)?
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Bastian
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« Reply #2 on: December 12, 2007, 12:29:42 PM »

I don't know how all the technical stuff works in Fire Emblem but in Radiant Dawn it seems like the hits are fixed.

Like, I commonly miss twice in a row with 60% chances whereas enemies can hit with a 25% chance. Makes me so angry! 
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The Paladin



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« Reply #3 on: December 12, 2007, 01:19:44 PM »

Doesn't Terrain and elevation affect stuffs? Or no?
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« Reply #4 on: December 12, 2007, 01:53:23 PM »

Elevation has a +/- 50% hit with +/- two damage right?
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« Reply #5 on: December 12, 2007, 01:56:32 PM »

I wonder if they raised Biorhythm's effect during the localisation..?

Could you also note down the Biorhythm position? ^^
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Lord Fuckboy



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« Reply #6 on: December 12, 2007, 01:58:39 PM »

When I open up FE10 again (read:  later today), I'll check it out.  I think it varies between characters because some chars (can't remember off the top of my head) have small biorhythm patterns where others have very large ones.  Like Serenity and Tempest, kinda...  so it makes a huge difference in some cases, and a small difference in others.
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SenseiJinx
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« Reply #7 on: December 12, 2007, 04:00:54 PM »

Vincent: Yeah, when I get home I'll boot it up and check.

Paladin and Lord Raven: Yeah, elevation has an effect, but that's the BATTLE accuracy. I'm just talking about the pre-battle set accuracy that's displayed in the status screen (i.e., before weapon triangle and terrain bonuses are factored in).

I'm thinking it has to do with Biorhythm, but I'm not totally sure. Because I could have sworn I had seen people with higher hit's than they should have with their Biorhythms at the BOTTOM. I may be remembering wrong, however, so I'll definitely look into it when I get home.
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Jimmy



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« Reply #8 on: December 12, 2007, 05:03:12 PM »

When I open up FE10 again (read:  later today), I'll check it out.  I think it varies between characters because some chars (can't remember off the top of my head) have small biorhythm patterns where others have very large ones.  Like Serenity and Tempest, kinda...  so it makes a huge difference in some cases, and a small difference in others.

Yea, I think this is it too. Kieran, as much as I love him, was unusable for me because of his crazy biorhythm. When it was at its lowest he'd typically have around 60 hit and he always missed.
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SenseiJinx
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« Reply #9 on: December 12, 2007, 07:38:50 PM »

Okay, here's some examples.

Brom, no Support Bonuses, no Leadership or Affinity Bonuses. Biorhythm at "Worst".

Skill - 18
Lck - 17
Equipped: Hand Axe, Hit of 70

So that should be: (18*2) + 17 + 70 = 123 - 10 for Biorhythm = 113. Not so: it shows 128 on his status screen.

Here's somebody that DID work.

Generic Sword General, no special bonuses, Biorhythm at "Best".

Skill - 16
Lck - 13
Equip: Wind Edge, 60 HIt

(16*2) + 13 + 60 + 10 (Bio) = 125, which is what shows.

Another that's correct: Kieran, no special bonuses, bio at "Good". Skill 20, Lck 16, weapon Hit 70.

(20*2) + 17 + 70 + 5 = 131, which is what shows.

But this one is weird. Nephenee, no special bonuses, bio at "Good". Skill 20, Luck 13, Weapon Hit 70. (22*2) + 13 + 70 + 5 = 132. But her screen shows 147.

Micaiah, no special bonuses, bio at "Best", skill 27, Luck 40, Weapon Hit 100 + Bio Bonus of 10 = 204, status shows 219.


As you guys can see, this is rather odd. At first I was thinking that it was all Biorhythm based. Some people's biorhythms vary greatly, such as Brom's: it goes a lot lower than other characters. So at first I thought it might be attributed to having a lower trough that it was at. But if that was the case, he should have had LESS Hit than I calculated, and he actually had MORE. Nephenee's biorhythm has small peaks and troughs, so her bonus should have been, according to that theory, fairly close to what I calculated. But it was WAY off.

Okay, after a bit more testing, it seems that units who have their biorhythms at EXACTLY Normal (i.e., right on the middle line) all seem to calculate the correct hit %. So it has to have SOMETHING to do with biorhythm...

But that Brom is driving me nuts. His bio is at the worst possible. And yet, his calculated hit before even factoring in ANY biorhythm effects, is worse than what it actually shows! I should be calculating something BETTER than what it shows!

Very interesting.
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Saeclum



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« Reply #10 on: December 13, 2007, 12:56:04 AM »

Maybe irrelevant, but there is always a 15% difference between what do you get and what the game tells you. An unfactored bonus?
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Neofox



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« Reply #11 on: December 13, 2007, 12:59:39 AM »

Does their affinity match the map's affinity?
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« Reply #12 on: December 13, 2007, 01:57:52 AM »

Assuming the data are collected from a single chapter, not possible. Micaiah is dark, Nephenee wind, and Chap water. Also, the map affinity bonus is only 5%.

I'd like to say 3 stars of Command, but that wouldn't explain why Kevin got no bonus...
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Lord Fuckboy



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« Reply #13 on: December 13, 2007, 03:08:01 AM »

You're counting Bio at just 10, right?  If so, I'd imagine that it's +/- a different number.  Try a Brom with the lowest Biorhythm and see how that works out.
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Ice Dragon



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« Reply #14 on: December 13, 2007, 12:53:44 PM »

Quote
Biorhythm at "Worst".
Chap is at the lowest Biorhythm.
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SenseiJinx
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« Reply #15 on: December 13, 2007, 01:18:05 PM »

Yeah, that's the thing. Brom is clearly at the lowest biorhythm, yet is hit is much higher than it should be. I'm certain he's getting no terrain bonuses, no leaderhip bonuses, no map affinity bonuses, and no support bonuses.

Nephenee was odd as well. Her biorhythm was positive, but only by a little bit. But she had 13 more hit than she should have.

Does anybody else want to boot up their copies and take a look?
« Last Edit: December 13, 2007, 01:23:16 PM by SenseiJinx » Logged
Ice Dragon



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« Reply #16 on: December 14, 2007, 02:46:08 AM »

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But she had 13 more hit than she should have.
15. All of the ones that are off are off by a difference of 15. Which means that it's probably a bonus from the same source. Are you sure your commanding unit has no Command? (Who is your commander anyways?)
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SenseiJinx
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« Reply #17 on: December 14, 2007, 10:14:16 AM »

Huh. I hadn't realized that all of the differences were by 15.

All of those came from Part 2, Endgame, except for Micaiah. I took her stats from Part 4 Endgame (2).

I'm positive that none of them were receiving any map affinity, support, or command bonuses. But I'll double check later, just to make sure. I have a couple ideas, but I'll have to do a little testing.
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UchihaHunter
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« Reply #18 on: December 16, 2007, 07:01:34 PM »

You just answered your own question.  This game, Leadership/Command applies to all units on your side.  In Part 2, Endgame, your commander is Elincia...she has 3 Leadership Stars, giving all units +15 hit and avoid.  In Part 4, Endgame, your commander is Ike...he has 3 Leadership Stars, giving all units +15 hit and avoid.  That is it. 
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Mhoram
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« Reply #19 on: December 19, 2007, 01:53:23 PM »

Quote
(Skill*2) + Weapon Hit + Luck + Support Bonus + Affinity Bonus + Leadership Bonus + Biorhythm bonus.

The formula used to be luck/2 right? Was it still that way in FE9?

Quote
But that Brom is driving me nuts. His bio is at the worst possible. And yet, his calculated hit before even factoring in ANY biorhythm effects, is worse than what it actually shows! I should be calculating something BETTER than what it shows!
When brom sobers up and get scared or sad, he fights better because he's more nervous and careful! OF COURSE!!!
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